BrandKnew September 2013 April 2014 | Page 18

A MAPS FOR MANY PLATFORMS The new Google Maps is not just a new interface, though. There are some significant technological changes happening behind the scenes to bring Google Maps into 2014. It’s faster, it’s 3-D, and it is designed from the ground up to handle any device you can throw at it. The old Google Maps displayed map information as a series of pre-rendered tiles, fit together so as to best represent the location you were searching for. If you have ever played a game of Carcassonne, you’ve got the idea. The problem with tiles, though, is that since they are pre-rendered, they need to be downloaded every time you refresh a map. This can result in slower download times, especially in mobile devices. For the redesign, Google switched to vector-based maps. Instead of downloading a series of pre-rendered images for each map, Google’s servers pass along a stream of data to the new Maps that describes what a location should look like using points, lines, curves, and other geometric objects. The evolution of Google Maps, from tiles to vectors. Not only is the vector approach faster, but it is also truly 3-D (albeit, most of the time, viewed from a two-dimensional perspective). This allows Google to do things it could never do before, like incorporate Google Earth’s 3-D view into Maps directly, without loading up an entirely separate app. This shift to true 3-D, though, did have one casualty: a fake shadow on the Google Maps pin. EVENTUALLY, GOOGLE MAPS MIGHT HAVE TO RUN ON GLASS, OR EVEN ON A SMARTWATCH. “In the past, the perspective was a bit weird, because while you were always viewing the map from above, a prominent branding element--which you can still see even on the official app icons--was a fake shadow on the pin, set at a 45-degree angle,” Jones says. “In the new Maps, that 45-degree shadow is discordant: because everything is now rendered in 3-D, we can now have real shadows on all the buildings. So the fake shadow had to go. You wouldn’t believe how many discussions we had, just about dropping the shadow from the pin.” Finally, the new Google Maps was designed from the ground up to work well on everything, from smartphones to tablets to PCs. In 2014, a responsive, scalable design that works everywhere might seem like a matter of course for a company like Google, but Jones and