the same person should experience Dear Esther!
When he begins the hike through Lewis, the goal
immediately becomes clear to the player: to reach the antenna, which illuminates in the distance,
where from derives pristine motive for progress
throughout the game. The only thing a player does
not know is that the journey will be uninterrupted,
which may negatively affect the player’s primary
motive!
ge his priorities - motion and visually become less important because it is more important what is
being said. Certainly it is not possible to ignore all
of these visual symbols: chemical formulas written
with a phosphorescent paint, the Holy Scriptures
scattered across the island, the paper boats in the
shallows. Symbols only underscore what is being
said, but they are not a crucial factor, because the
situation in the game without narrative could not
live. However, masterly visual thoroughness of the
What is a secondary motive? The visual impressigame is, in fact, a way to cover the details! All these
on. Wonderful sky with a variety types of clouds,
direct connections of a spoken text and displayed
the sea that is slowly stirring, vegetation carried
images are convincing situacija u igri to have a ne
the player bez naracije comtreba da proživi Dear Esther! Kada započne svoje
presudan faktor jer
by the wind. However, since the sightseeing ofigraču cilj odmah picture ofda živi. Međutim, maestralna vizuelna deplete bi mogla the game, when suddenly realizing
pešačenje Hebridskim ostrvom, the
postaje goal, the player has to
taljnost igre contrast he da se detalji to perceworld does not lead to the jasan: treba stići do antene koja svetli u da- in the sea ofje, zapravo, način managed pokriju!
that
ljini, odakle him because there
Sve te direktne veze govorenog teksta prikazanih
move, but that does not satisfyproističe iskonski motiv za napretkom anthropomorphic silhouettes of ihundreds of
ive
kroz igru. Jedino što igrač ne zna je da će to putoslika ubeđuju igrača da ima kompletnu sliku o igri,
is no obstacle (is there any need to quote Aristometers away, giving the da je u moru kontrasta uspeo
vanje biti neometano, što može negativno uticati
kad najednom shvati impression that he’s been
tle’s poetics?).
watched! Suddenly you realize that they metara
na igračev primarni motiv!
da uoči antropomorfne siluete stotinama are seen
daleko, koje odaju vision”, that they even
only in the “peripheralutisak da ga gledaju! NajednommoŠta je sekundarni motiv? Vizuelni dojam. Predivno
shvatiš da se one vide samo u „periThe tertiary motive becomes the desire vrstama oblaka, more koje at certain moments, čak pokreću u
for game’s
ve
nebo sa najrazličitijim
fern