Booklet Z Generation İn Digital Classroom Booklet Z Generation | Page 34
Augmented Reality
Augmented reality (AR) is a technology that layers computer-generated enhancements atop an
existing reality in order to make it more meaningful through the ability to interact with it. AR is
developed into apps and used on mobile devices to blend digital components into the real world in
such a way that they enhance one another, but can also be told apart easily. Here are some ways AR
can be used in the classroom:
• Bulletin boards and displays can have AR elements layered on them, making them a multimedia
experience.
• Triggers (flat images that can be recognized and tracked in 3D by the app) can be placed all over
a school, layered with helpful videos or other elements, giving students a tour of the building.
• Students or teachers can create AR games using triggers in a classroom, school building, or even
outside. The games can be content-based or just for fun.