BGSU Classroom Technology E-Mag Summer 2018 | Page 33

SOARING TO NEW HEIGHTS Augmenting Reality By Jennifer Purtee My culminating Master’s project took a sharp turn shortly before the final semester. Originally, I had planned to research the effects of a behavior management system based solely on intrinsic rewards. Somewhere along the way, though, I became intrigued by augmented reality. Remember Total Recall with Arnold Schwarzenegger? It all seemed very futuristic back then, but the evolution of technology has made it easier to alter our reality. As a teacher, I am compelled to ask, “How can it be manipulated to impact education?” First, I explored augmented reality through several available applications. I had to practice augmenting reality before I took it to the next level of creating an augmented reality classroom tour. These two-dimensional cards pictured above look plain to the naked eye. In an augmented reality, those cards are alive with fun characters who join me in guiding viewers around my classroom! Still, don’t understand? Pokemon Go is an application created with augmented reality – people or things that aren’t actually there begin to appear when viewing through a lens