AV News Magazine | Page 28

AV News 197 - August 2014 O b je c ts & A n im a tio n (p a rt 4 ) Howard Bagshaw ARPS MPAGB In the last three articles about objects and animation (O&A) in PTE, I've looked at the 'objects' aspect. Now it's time to move on to look at animation. Just a little reminder, I don't propose to make these 'step-by-step', 'how to' articles, but more about when you might use the animation facilities. There are excellent guides to the mechanics of these features for most versions of PTE, on the web at www.wnsoft.com/picturestoexe/help/ and an online help for PTE version 8 can be found at http://docs.picturestoexe.com/en/main The basis of animation in PTE is that you can change a feature of an object over time. The feature might be the position, size, opacity, colour or even 'blurriness' of an object. The animation takes place on one slide and is controlled in the O&A window. So how do you start? On the timeline, select the slide that you want to animate and click on the 'Objects and Animation' button. This opens the O&A window with which you should now be familiar. Lets imagine that there is a single image object and that we want this image to zoom in slightly while the slide is on the screen. The essential of all animation is the use of keyframes. These are points in time along the timeline. At any keyframe you decide what you want the image to look like. If this involves any change from the previous keyframe, PTE will work out each of the intermediate stages. (In films this is called 'tweening') When you look at an object, in this case the picture of the 4x4 in the desert, you will find that it has a keyframe automatically inserted at time 00:00. Since there is no other keyframe related to this object, while the slide is showing there will be no change in the image (other than the usual fade-in and fade-out). Page 26