Australian Govlink Issue 2 2017 | Page 54

52 PUBLIC & OPEN SPACES Who knows but one of the youngsters playing games ‘out there’ may have the next great idea for the use of technology. It’s all about nurturing our community and appreciation of the environment.” “Augmented Reality is a powerful tool to get kids engaged and we have had a lot of queries from schools, who would like us to develop educational content. We have another product on our road map, which will eventually allow kids to upload their own 3D models and build their own worlds and games to share with their friends in their local park.” Says Langlotz. Primary schools, who took advantage of a trial, already saw benefits in using Magical Park. Brian Eales, Principal from the Clive Primary School in New Zealand says ”Magical Park opens up a whole new dimension for children linking the engaging world of devices and the great outdoors. It allows for the John Wilkinson, the Sport & Recreation Planner from the City of Unley in Adelaide adds “Technology, manifested through our smart phone screens, is capable of providing content that can be changed quickly and relatively effortlessly. We knew involvement in the Magical Parks initiative would spark the community’s interest, and this educated assumption was proved correct when participation in the initiative by City of Unley residents was the highest during the 2 week period. We have now taken the plunge to set up a permanent Magical Park at one of our reserves, and will use this opportunity to investigate how we use augmented reality technology in other ways, such as planning and activating other spaces around the Council area.” Since Parks Week, councils and museums across Australia have asked Geo AR Games for bespoke content facilitated through Augmented Reality. From a virtual Australian wildlife park with Dingos and Kangaroos to recreating historical events, anything is possible. “The most expensive part for a bespoke content app is the creation of the 3D content and carefully planning the AR experience so it doesn’t turn into a 30 second gimmick. A successful app needs to have purpose in order to engage the user and create a ‘WOW’ experience.” Says Langlotz. Marketing an invisible park attraction is a challenge and requires some planning. Clarence Valley Council attracted families with free ice cream and coffee for the park launch while other councils called up the local TV stations and newspapers to report about the sightings of dinosaurs in their local park. creative use of devices and mathematical concepts while maintaining physical activity. It can strengthen the tuakana teina relationship when older students work with young students.” A lot of younger kids learn to read by playing computer games and are driven to read well so they can understand the instructions and how to play the game. Playing games on the couch adds to the on average 8, 5 hours kids sit per day these days and so mobile gaming outside gives them at least exercise and some fresh air. Younger parents are not as concerned about screen time and technology as the baby boomer generation who would rather see kids happy playing with sticks and mud. But technology can’t be stopped and our young digital natives are growing up in a world where technology moves fast and they will have to keep up. GOVLINK » ISSUE 2 2017 Scott Watson, Events Officer at the City of Casey, Melbourne “Parks were selected across the municipality to allow fair access to residents and the activity and locations were promoted through a social media campaign due to tight timescales. The response was unprecedented with a single post reaching over 69,348 people, had 452 comments and was shared 319 times. Wi