Atenea's News April.2012 | Page 7

Video Games

Sergio Ferrero Lozano y Jóse Luis de la Fuente Martín. 1º CSHU B

Through video games, the user can enjoy live experiences that would not be possible in the real world, for instance, killing people in the middle of the forest.

These games began to spread so unstoppable from the 80s onwards, making its way into many homes and generating a market that has a great economic pressure. Recent statistics show that one in four Spanish teenagers play video games.

On the other hand, interest is much higher among boys than girls. This may be due to their contents. To catch girl’s attention they should design some other kind of games.