ARTiculAction Art Review - Special Issuue Aug. 2016 | Page 125

Mark Franz ICUL CTION C o n t e m p o r a r y A r t R e v i e w Special Issue created by him or her. I heard somewhere; maybe it was in a Jared Diamond book, that indigenous artists described themselves as not creating the work they were painting on cave walls, but that their ancestors were creating it through them. This idea resonates with me, because I don’t see people as individual islands of thought, but rather that what is often labeled genius or success is a result of a beautiful combination of events. Similar to how life itself is a result of hydrogen and stardust and going through an amazing and unlikely transformation. In that way, I wouldn’t describe my personal experience as an indispensible part of the creative process, but rather a very small part of a long chain of events. This perspective, I think, helps to promote empathy. Your approach accomplishes an effective investigation about the relationship between imagination due to the way the viewers re-elaborate their personal substratums due to the references to Nintendo's original game and the universal imagery that you subvert to create an effective non linear narrative. German multidisciplinary artist Thomas Demand once stated that "nowadays art can no longer rely so much on symbolic strategies and has to probe psychological, narrative elements within the medium instead". What is your opinion about it? And in particular how do you conceive the narrative for your works? I think contemporary art and design has a unique ability to communicate important social issues. Through the use of the vehicles of popular art, including film, video games, interactive applications and installations, and other media, psychological strategies come to the forefront of the creative process. The other day, John Maeda, one of my personal design heroes, tweeted “Good design is 29