ARTiculAction Art Review - Special Issuue Aug. 2016 | Page 122

ICUL CTION C o n t e m p o r a r y A r t Mark Franz R e v i e w Special Issue perfect place to create this commentary. Rom Hacking is the name for modifying an image from a Rom (read only memory) chip, and several artists and designers have used this technique to create work that relies predominately on nostalgic qualities. Most notably perhaps, was Cory Arcangel’s Super Mario Clouds in which he removed everything from the original Super Mario game except for the clouds. In the case of Zelda Deforested, I edited every tile of the landscape to remove the forests and edited the narrative of the game through the text that is revealed when meeting characters in the caves and underworld. I also edited the hexadecimal code for the game to change the audio, as this was an important part of creating a dystopian feel for the game, and gave me a chance to use some previous training in experimental sound. When questioning whether an art piece using technology can elicit a response that is anti-technology, Zelda Deforested accomplishes the difficult task of creating a work that stands as a record of existence and that captures nonsharpness, going beyond the elusive relationship between experience and identity in our globalized mundanity. So we would take this occasion to ask you if in your opinion personal experience is an absolutely indispensable part of a creative process... Do you think that a creative process could be disconnected from direct experience? When we speak about John Cage in class, I sometimes ask my students if they think that an artist can be fully removed from their work. The answer almost unanimously comes back as no, for the reason that bias is unavoidable. However, bias is itself a social construction, and I am fascinated by the idea that work can be created through someone, without being 26