Articles-Thought Leadership Is Healthcare Ready for Gamification? | Page 2

What is Gamification? Gamification in Healthcare Gamification versus Gaming When asked if the healthcare industry could harness these concepts, Sorrentino gave an enthusiastic “yes!” Gamification can create self-service and automated processes to improve learning, workforce development, and even employee retention. Sorrentino is careful to explain that gamification is not the same as gaming. “As a company, we realize that the word gamification is polarizing to many individuals,” Sorrentino explains. Games like Call of Duty or Angry Birds have a specific set of rules, typically they include a narrative that is outside of our day-to-day experience, and they have a beginning and end. Games are used to distract us and to allow us to become immersed in an environment separate from our own. In contrast, gamification provides clarity and direction to activities that we’re already performing. Games and gamification both use game mechanics and dynamics. Game mechanics (i.e., points, levels, challenges, leaderboards, virtual goods, etc.) are the rules and rewards that make up a game and create a compelling, engaging user experience. Game dynamics (i.e., rewards, status, achievement, self-expression, competition, altruism, etc.) are the compelling desires and motivations of the experience. Games use these concepts to complete the objective of the game, whereas gamification applies these concepts to real-world applications and activities. Gamification in Everyday Use Gamification is more prevalent than most people realize. Sorrentino explains, “We’ve seen it in things like the Boy Scouts and Girl Scouts, doing activities that are important to learning new skills and receiving badges that everyone can see to denote our status within a group or community.” Game mechanics are used in loyalty rewards programs, frequent flyer programs, fitness devices, and popular apps like Nike Run Club, Starbucks, and Waze. To understand how gamification is applied to those examples, Sorrentino explains, “Think about wearing a Fitbit—most people are already walking, already sleeping, and exercising throughout the day, and this device tracks all of those things.” What gamification does is gamify the activities that are already occurring and provide more clarity surrounding those activities, all while creating an engaging user experience. “Gamification makes visible the idea of ‘what’s in it for me?’ What do I get out of this experience? What do I learn? How do I help people by performing this activity? Gamification taps into what intrinsically motivates us as people. Am I becoming a master at something? Am I bettering my community or having more social interactions? Can I see the progress going from point A to point B?” “When people are more informed about what’s happening in their environment and they know how to progress, learn, or leave an impact, they’re more committed to their career, and more satisfied with their job performance and the quality of their life. With gamification, a healthcare professional doesn’t have to wait to know how they’re performing or what is next. They’re able to harness that themselves and impact their own journey,” Sorrentino explains. Positive Impacts of Gamification Motivate Performance Gaming techniques can be employed to motivate and improve performance by engaging employees in their normal activities differently. “Gamification taps into what intrinsically motivates people and accesses different concepts that drive us in everyday life,” Sorrentino says. Bunchball’s programming can help employees answer the questions: Am I mastering something? Can I track my progress? Am I bettering my community? What do I get out of this experience and what do I learn? Gamification Defined At its core, gamification applies game mechanics to non-game activities to prompt specific behaviors. In a business context, gamification is the process of integrating game mechanics and dynamics into a website, business service, online community, content portal, marketing campaign or even internal business processes, in order to drive participation and engagement by target audiences. The overall goal of gamification is to more deeply engage with consumers, employees, partners, and other audiences, and inspire them to participate, collaborate, share, and interact in some activity or community. A particularly compelling, dynamic, and sustained gamification experience can be used to accomplish a variety of mission-critical business goals. HealthStream.com/contact • 800.521.0574 •  Bunchball Gamification 101 White Paper