Byron Rich ART Habens
( in Collaboration with Bobby Gryzynger)
disappointed if it didn’ t target them. I think the playful nature of it says much about the disconnect between physicality and immateriality that you mentioned. It brings video game sensibilities into the physical world, allowing people to play with it before realizing how terrifying it actually is that an autonomous system is, to a degree, making judgment calls on their lives. I think the play vs. terror duality is the strength of the piece.
Also important to us was the idea that there always needs to be a designer of any kind of ethical algorithm, and that the programming is highly subjective. The fact that the device targets people seemingly autonomously doesn’ t, in my opinion, relinquish the designer from responsibility, however my perception is that a lack of techno and media criticality manifests as a release from responsibility of action from the designer onto the machine.
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