Army Sustainment VOLUME 46, ISSUE 5 | Page 4

FOCUS Training and Education Must Leverage Technology and Innovation  Maj. Gen. Larry D. Wyche By “ Developing training products that use interactive games, e-books, and robust simulations is essential to relating to this new generation of Soldiers. ” 2 Army Sustainment A s we “build-down” our armed forces, and transform from an Army at war to an Army of preparation, military trainers and educators face a sweeping paradigm shift. The traditional learning environment is transitioning from that of solely instructor-delivered content to content available at the push of a button. Our Army has benefited greatly from the increased use of technology throughout the force. In the same way, our training and education systems must leverage the advantages these new technologies and innovations provide. This will enable faster and more detailed training and allow instruction to occur anywhere, not just inside the classroom. Technology will allow us to update our training while maintaining the consistently high standards our force deserves. Today’s Soldier is fluent in multiple forms of technology from an early age. Well-versed in social media, video games, and devices ranging from computers to smartphones, Soldiers have integrated these resources into their lives for everyday tasks. This fluency gives us both an opportunity and a requirement to modify training. We must employ these same technologies to approach this new generation, enhance training, and more efficiently use resources. Developing training products that use interactive games, e-books, and robust simulations is essential to relating to this new generation of Soldiers. Virtual Training Interactive training using gaming consoles allows instructors and facilitators to replicate elaborate collective exercises within a classroom environment. Two examples of in- teractive training used by the Ordnance School are “Cave Ops” and “Ammunition Operations.” Cave Ops is an e-learning product used to teach explosive ordnance disposal (EOD) Soldiers about flyrock and cave demolition. Users can practice both doctrinal and innovative courses of action within multiple scenarios using videos and interactive gaming. Ammunition Operations is a compilation of short scenarios that simulate real-world missions. Soldiers learn the importance of following ammunition regulations using lessons that cannot be replicated in live training. Virtual simulations serve as extremely useful training aids, providing high levels of training in a short period of time. Also, simulations are extremely flexible and can be tailored to the learner’s knowledge level. Virtual simulations allow for multiple repetitions, which aid in building competence, and as the Soldier gains proficiency, the training level can be elevated in complexity. Apps Mobile applications, or “apps,” provide several advantages for both units and individual users. Accessibility is greatly enhanced because materials are available on individual Soldier’s phones and other smart devices. Instead of relying on fixed computer stations, training materials can be accessed anywhere. Also, units can customize and update content. A wide range of mobile apps are already available to the sustainment community. Mobile apps can be found by searching for the Sustainment Center of Excellence (SCoE) app developer, “SCoE Mobile” on