April Edition Live Magazine - April 2014 Issue. | Page 70

lar spot and fails to look nearby or beyond that area. Whilst looting a house, I clumsily knocked over a glass and shattered it. Guard ran to the area, and while I was only hiding on the opposite side of the table, they were transfixed on the remnants of the glass, and did not once look up or even bother to peer into the shadows with their lanterns. I must have been a metre away, and had managed to completely elude the guards. Stealing is similar to getting around the levels, as the press of a single button usually opens a container and snatches the loot within. If there is no loot, Garrett closes the container and moves on. If there is loot, Garrett automatically pockets it and then moves on. It makes for quick and easy gold, as well as keeps the stealing aspect of the game from becoming annoying or boring (imagine having to look for a container, then it’s lock or handle, and then finding the contents within, and then having to close that container). Some gamers may find that Garrett’s initial skill makes simple tasks feel rather easy, but he is a master thief. Hell, he is the best thief that there has ever been in a video game. Just as Sam Fisher (Splinter Cell) can now mark and execute multiple enemies and bust caps in their col- deadly rogue, stealthily and brutally besting even the toughest of guards. Or (as I often did) he can simply play each situation by ear, and use his instincts to guide him. He is also able to purchase a variety of skills and equipment to aid him throughout the game, and while the environments may seem stale at times, there is a huge amount of ways you can infiltrate certain buildings or complete your missions. There is loot to be found in the darkest corners of some buildings, or even in secret stashes that require exploration keen observation, as well as challenges that reward experience and initiative such as “steal all the loot” or “lockpick every lock” in a level/chapter. Movement-wise, Garrett traverses buildings, fences, ropes and other obstacles with fluid grace, and while the simple use of the left trigger as a run/vault/slide/whatever-maneuveryou-need button initially felt cheap, it did help illustrate Garrett as the nimble master thief he is. It also makes for some really cool running sequences that are almost on par with the brilliant Mirror’s Edge (in terms of style). Should Garrett inadvertently draw the attention of guards, he can hide in the shadows or attempt to escape the situation. Far too often though, the A.I. hones in on one particu- lective heads in half a second, Garrett can steal an entire room’s worth of loot in a minute or so. He’s just that damn good. If one does find the game difficult at times, they are able to make use of the upgradeable “focus” skill, which highlights various routes, loot, enemies and also enables different skill moves, such as quicker lockpicking or more skillful combat maneuvers. Use of the focus skill is limited, but the focus gauge can be refilled by potions or by eating special flowers which can be found throughout the game or bought from vendors. If at any time players wish to take a break from the main story, they can compete in various challenge levels against other players for a spot on the levels’ leaderboards. Some of these offer a unique experience from the story while utilising the same mechanics. Ultimately, Thief is a good stealth game with solid mechanics that last for the length of the game’s story and beyond. While it lacks some of the excitement of other Square Enix-published stealth games, it is quite possibly the most accessible currently available, and well worth checking out (particularly on the PS4, PC and Xbox One) despite the slight lack of a polished narrative. Written by Nick Getley www.stickytriggerentertainment.com PROS • • 7/10 Accessible Rewarding gameplay CONS • Boring story and characters • Some textures are slow to load, lip sync during some cut scenes is off. • ‘C lumsy’ A.I. (at times)