April Edition Live Magazine - April 2014 Issue. | Page 66

hurl them back at the enemy) and rail gun. There are also three different types of titans - the Atlas (which has a balance between armor and speed), the Stryder (which is nimble, but has less armor) and the Ogre (a tank on legs). Learning these will mean the differences between successful games of Capture the Flag and Last Titan Standing, though the standard Atlas is capable of every game mode. S ome players might find the lack of options disappointing, but it helps ful for enemy pilots and Titans, the afore-mentioned Vortex Shield, and the Particle Wall, which is a shield that blocks incoming enemy projectiles and rounds, but allows for your shots to pass through. Pilots can use the Cloak ability, which almost completely conceal their appearance from enemy pilots and Titans (which is cancelled if you fire a weapon) for a limited time, the Stim ability, which allows players to move quicker and have enhanced regenerative health abilities for a “THERE ARE A TOTAL OF 15 MAPS IN TITANFALL, AND EACH ONE DEFINITELY HAS ITS OWN IDENTITY WHILE COMPLEMENTING THE OTHERS.” level the playing field knowing that everyone else has the same carbine or shotgun, and it also takes out that annoying “weapon learning period” that comes with a new FPS. Being a game from the Call of Duty perfectors, you might expect a little something extra to help customise your pilot, and you’d be right. These aren’t perks though, these are tactical abilities and burn cards. Tactical abilities are equipped by Titans and pilots are can help in a variety of situations. Your Titan can unleash an electrically-charged cloud of smoke (Electric Smoke), which is harm- limited time, and the Active Radar Pulse ability, which allows pilots to see enemies through walls for a limited time. Burn Cards are one-use, one-life perks which are earned throughout the game. Some of these are pretty simple, such as “amped” weapons (weapons with enhanced damage, rate of fire or other unique perks), or enhanced speed, and others are more rare and have greater effects, such as unlimited grenades (which need to recharge) or a permanent tactical ability. I almost spent an entire game being able to see through walls, but I died and lost the burn card’s effect. You can take up to three into a battle, but you can only use one at a time (no invisible Xray vision grenade spamming, I’m afraid!). Once again, the burn cards are fun without providing too much of an advantage to players. Proof that Respawn have learnt what makes a great, balanced shooter. Visually, Titanfall looks great. As I said earlier, some of the art direction is very reminiscent of a Ridley Scott film. The weapons, vehicles, maps and characters all blend seamlessy to create the best atmosphere I’ve seen in a shooter in years. Respawn have said that their influences include Ghost in the Shell, Bladerunner, Star Wars and the classic Sega title, Abrams Battle Tank. While I can’t see any Star Wars influences (maybe the ‘Boneyard’ map) I can see where the other influences have blended with Respawn’s vision. Even the tutorial is impressive. Titanfall is easily the best shooter I’ve played in years. I’m eagerly awaiting the announcement of DLC and am keen to see what direction Respawn will take the game and its inevitable sequels. The unique features such as burn cards, Titans, free-running, tactical abilities and the maps all blend to create one of the most original and fun online games in recent memory. 9/10 PROS • • • A refreshing take on the FPS genre Extremely fun, but also extremely accessible Tons of replayability CONS • • Odd execution of campaign Lack of weapon variety Written by Nick Getley www.stickytriggerentertainment.com