April Edition Live Magazine - April 2014 Issue. | Page 64

If I’m to be completely honest, the characters are pretty weak, and while they might initially feel like many characters you’ve seen in a game or movie before, they don’t feel that important. Because the story takes place in multiplayer matches, having them fight alongside you (or for you) would feel jarring to the multiplayer experience, and because they don’t, they feel completely ineffectual, or worse, like politicians (in that they don’t actually fight in wars). Despite this, the campaign is an enjoyable experience, it just tends to clash with the multiplayer nature of Titanfall, especially when the enemy team could be capturing points while you’re listening to your two commanding officers drunkenly bicker. the battle after being defeated. • • Pilot Hunter - Attrition, but only pilot kills are tracked. • Capture the Flag - Two teams must capture the opposing team’s flag from their base, and return it to their base. Having Titans in Capture the Flag truly shakes up the traditional CTF formula. Do you hitch a ride on a friendly titan, which will no doubt make you a highly-visible target? Or do you sprint on foot with your cloaking ability active. You might be thinking to yourself “Yeah yeah, I’ve played CTF before!”, but trust me, you haven’t played it like this. Titanfall breathes life into a classic shooter match type. Multiplayer is the order of the day though, and Titanfall truly does deliver a balanced and exhilarating experience in that regard. There are numerous modes available and each of them is a blast: • Attrition - Titanfall’s version of team deathmatch, this mode sees players aiming to get the most kills in a time limit. Killing NPCs and pilots rewards points, though killing NPCs doesn’t give as many points as killing pilots (players). The first team to 250 points wins the match, and the losing team must extract from Hardpoint Domination - The two teams fight for control of three key points on a map. Each point begins neutral at the start of a match, and can be captured by either team. Holding a point adds score points, and when the score limit is reached, the losing team must evacuate to their dropship. • Last Titan Standing - The two teams both begin in their Titans, and the game ends when all Titans on a team are destroyed. Strategy and co-operation are key in this game mode, and lone wolves should consider becoming team players, as running off solo will only lead to bitter defeat. You’ll want to learn the ins and outs of different Titan weapons and customisations if you’ll want to succeed! Where Titanfall truly shines though, is its shooting mechanics. I was beginning to think that something was awry with the new consoles, as the shooting games I’ve played on them just didn’t feel quite right with the Xbox One and PS4’s controllers, but Titanfall works perfectly. Whether you’re on foot or in a Titan, the controls are extremely accessible and highly responsive. Experienced FPS gamers will be able to jump immediately into the action with confidence, and it won’t be very long before more inexperienced gamers grasp the game’s controls either. There are a total of 15 maps in Titanfall, and each one definitely has its own identity while complementing the others. Unlike other shooters, there really isn’t one bad map in the game. The free-running mechanics and Titans have a huge influence on the map design, but it isn’t an awkward mess of zip lines and seemingly randomly-placed objects like in Far Cry 3’s multiplayer. Far from it, these are logically designed maps with loading bays, office buildings, tactical areas, natural scenery, destroyed buildings and all manner of unique features that have been used perfectly. Some maps are military bases, with open areas designed to gather Titans for immense battles, but with rooftops that allow for sniping, and damaged buildings and tight corridors which make for thrilling wallrunning chases and shootouts. Other maps are huge outdoor areas, where players will want to find a protected route to massive gun turrets to help turn the tide of battle. Weapons-wise, Titanfall has got you covered. There isn’t a ton of variety though, which has had other players tell me they’re disappointed as there really is only one or two types of some weapons. Compared to other games, there isn’t very many weapons at all, but Respawn have managed to provide players of all types enough tools to cater to them. The weapons also have unlockable mods (again, there isn’t many) that will also help cater to different play styles. Do you like to leap from rooftop to rooftop, sniping your prey and then disappearing into the scenery? Try a sniper rifle with a stabilizer and an AOG scope (and use your cloak ability!) Or are you wanting to hold a fortified position and provide cover for your team mates? Try the enhanced-zoom scope and a suppressor instead. The Titan weapons are pretty much just Titan versions of Pilot weapons. There are chain guns, cannons, rail guns, arc cannons and more, so your Titan can be just as friendly to your play style as your pilot is. I prefer to go in with a high-damage, lowdefense Titan, and combine it with a nuclear core that can destroy enemy pilots and Titans upon detonation. Sometimes though, I like to have a Titan sniper, which is equipped with a vortex shield (A shield which can suck in enemy rounds and then