April Edition Live Magazine - April 2014 Issue. | Page 62

review Titanfall On consoles, the online shooter landscape has been dominated for years by a trio of franchises: Call of Duty, Battlefield and Halo. Other franchises have come into the mix at one point or another, but few have managed to survive in the shadows of the three FPS juggernauts. After leaving Infinity Ward (And taking several key staff with him) Vince Zampella (creator of Call of Duty) announced a new studio and a new sci-fi shooter in development to be published by EA Games. That studio is Respawn Entertainment, and that game, is ‘Titanfall’. Finally, after millions of gamers have been “standing by” for an unbearable amount of time, ‘Titanfall’ has landed. With no single-player offline campaign, it seems as though Vince Zampella and his team of ex-Infinity Ward staff have focused on what they do best - online multiplayer. Is Titanfall the sci-fi messiah we’ve all been waiting for? Or have we been lead astray by the recent hype? After pressing start at Titanfall’s title screen, a video introduces players to the world of Titanfall. Actual recorded footage of people, life events and space exploration met with realistic animated cut scenes of advanced spaceships and planets, which was clever and also lends realism to the game. Watching the video, it isn’t too outlandish to think that events like these could happen in our lifetime. Perhaps it was just the clever use of real footage beforehand, but the opening video helps draw a line between the real world of now and the fictitious future found in Titanfall. With so much original content found in Titanfall, it’s inevitable that new pilots (players) will have to complete an introductory tutorial. Thankfully, this has been made as painless as possible, and is over rather quickly. By the end of the tutorial, you will know how to move in the game world both on foot (including wall-running and double jumping) and in your Titan (mech). You will also get a brief introduction to the game’s weapons, as well as some of your Titan’s weapons. From here, you are free to jump into multiplayer matches of your choosing, or play the game’s modern gamer is accustomed to. It breaks tradition, and instead of a long-winded series of extremely-scripted story events ala Call of Duty (where the player either rushes check points or spends an insufferable amount of time behind cover), the campaign’s story events take place during actual multiplayer matches. For me, this has both good and bad points to it. If you consider yourself a competitive online gamer, you can happily run into the fray of battle and ignore the mission briefings as well as the silly bravado that takes place on your cockpit’s screen. If like me, however, you would like to learn more about the world in Titanfall, you might find that learning the campaign’s details take more than one match on a particular map. “YOU ARE FREE TO JUMP INTO MULTIPLAYER MATCHES OF YOUR CHOOSING, OR PLAY THE GAME’S “CAMPAIGN” MISSIONS..” “campaign” missions, which are also online-only and a multiplayer affair. I say “campaign” with quotation marks because Titanfall’s campaign is a rather odd affair, because of both how it was made and what the There’s so much going on it can get daunting sometimes, and I must admit that the intricacies of Titanfall’s story were missed by myself and other players I know. That isn’t to say that there isn’t a story - far from it. It’s just that unlike in other game’s there are no rest periods to take the details in, but this also means that there are no annoying moments where you feel like you’re being bludgeoned over the head with the game’s story like in other FPS games (I get it, I get it, the Russians are bad! Now stop blocking my way!). Perhaps Zampella and Respawn thought that they should focus on the balance between a campaign and multiplayer, and not deliver yet-another tired FPS story. I mean, aren’t we all sick of the same old military shooter stories by now? I know I am, but here’s the thing: Titanfall is the one shooter that doesn’t have a story that has the potential to have an mind-blowing story. Seriously, the world looks like something out of a Ridley Scott scifi movie, I just wished it had a single-player story to match, as it feels like a missed opportunity. The story itself tells the tale of two warring factions. The IMC is a major corporation, which has come to the frontier to extract valuable resources, and the Militia are the civilian military of Titanfall, and act as the resistance against IMC’s evil corporate empire. The Militia’s main characters are Mac, a Titan war veteran and former mutineer, Bish, the intel specialist and Sarah, a Militia marauder corps leader.