April Edition Live Magazine - April 2014 Issue. | Page 38

“THERE WAS NO WAY WE COULD HAVE AFFORDED A MASTER SYSTEM II.” “IT WAS ACCESSIBLE, ENTHRALLING, EXCITING AND HECK, IT WAS BEAUTIFUL” When you’ve been gaming for over 20 years, its hard when someone asks you to pick your favourite game of all time, and narrowing it down to retro games doesn’t help much. One game, however stands out for me more than any other: The Secret of Mana on the Super Nintendo Entertainment System (SNES). One of the earliest action-rpgs I had ever played (along with Landstalker, The Legend of Zelda: A Link to the Past and Illusion of Gaia), there was so much about The Secret of Mana that separated - nay, elevated it above all other RPGs at the time. It was accessible, enthralling, exciting and heck, it was beautiful. That’s right, I said beautiful. The Secret of Mana (known in Japan as Seiken Densetsu 2) was originally planned as a sequel to Final Fantasy Adventure AKA Mystic Quest, but eventually became a barely-related but successful spinoff series in its own right. The game casts players as three heroes who must save the mystical Mana Tree with the Mana Sword. Initial- ly a single-player game, the game does expand to optional two and three-player co-operative gameplay rather quickly as the other heroes are discovered in the story. Mana’s story is a rich and moving one, and as a child, it was the first story in a game that actually moved me. There were highs and lows - the orphan hero (later named Randi) being banished from his village, the girl (Prinn) discovering the fate of her friends, and the magic Sprite’s quest for identity were all so deeply-written, it was unparalleled at the time. Even years after its release, The Secret of Mana is still beloved by many gamers. Its beautiful story, ama zing soundtrack and brilliant combat make it a must-play game for any RPG or retro gamer. Just talking about it has gotten me all warm and fuzzy. NICK GETLEY: WWW.STICKYTRIGGERENTERTAINMENT.COM My favourite retro game of all time won’t surprise some: I’m a puzzle gamer at heart & so Hugo III: Jungle of Doom ticks all my boxes. A text based game with graphics, you help Hugo save his girlfriend by getting an antidote to the spider bite she receives when your plane crashes into an evil jungle. But it might be a surprising to hear that in my youth I played it cooperatively. Me, my mum and my brother would all sit around the computer, taking turns, solving puzzles, picking up items. I think Mum humoured us, waiting for us to get some of the easier puzzles. But I finishing that game meant so much more when you could share the victory. Living in a small country town, before the internet, meant I was pretty lucky to grow up in a gaming family where we could share achievements like that. My favourite retro console was a hand-me-down from older cousins. There was no way we could have afforded a Master System II. My brother and I loved it. If games ever pit us against each other I was sure to lose, my brother has always been better at video games than me. But Bubble Bobble, and Rampage, and Renegade did a lot to bond us sharing the victory made games so much more worthwhile. That said, the Master System II will always be intrinsically linked to my terrible shame: I could get to the Evil Wizard boss battle at the end of Mickey’s Castle of Illusion, but I would hand the controller over to my mum to finish the game because I could never beat the end. DANICA ZUKS: WWW.XXPGAMES.COM.AU “What’s your favourite retro game or console?” Industry Comment..