April Edition Live Magazine - April 2014 Issue. | Page 20

RPG/Action-RPG - ‘The Legend of Zelda’ (1986, Nintendo) feature Retro Games that Spawned Gaming Genres Beat-em-up/Brawler - ‘Double Dragon’ (1987, Technos Japan) Another game that spawned an entire sub-genre of games, Double Dragon was one of the first popular arcade beat-em-ups (also known as brawlers). In it, players were cast as Billy and Jimmy Lee, two brothers who must rescue the woman they love (yes, they both love the same woman) from a criminal organisation. Double Dragon is not considered to be the first beat-em-up, but I would like to make the argument that it is. Yes, there were a handful of games that used hand-to-hand combat, but it was Double Dragon that set the standard for beat-em-ups with its varied level design, smart A.I., end of level bosses, co-operative multiplayer and tight combat. The Lee brothers are martial artists, who battle various members of the Black Warriors gang as they venture further and further into the gang’s territory. The players are able to call upon a variety of martial arts moves in their repertoire to defeat the enemies as well as make use of various weapons that can be found throughout the levels, either on the ground or by disarming gang members. Double Dragon was a tough game, and was one of the first games labeled a “quarter muncher” (an arcade game that is so hard, it’s as though it is devouring your money) by its fans and critics alike. Despite its difficulty, it was an extremely addictive game that saw it ported and released across a huge variety of consoles including the NES, Sega Master System, IBM-PC, Nintendo Game Boy, Atari 2600 and 7800, iPhone, and Xbox 360. It has also been announced as coming to the Nintendo Wii U through the virtual console network soon. Double Dragon has spawned a number of sequels, a Hollywood movie (which was awful), and an animated TV series (which also had its own game) and still remains popular today. It popularised the beat-em-up genre which despite varying degrees of popularity, has always seen a number of releases. A popular evolution of 2D beatem-up games is the hack-n-slash sub-genre. While they have been around almost as long as beat-emups, they have maintained their popularity since the arcade era, and have a number of notable recent franchises. The Beat-Em-Up Legacy: The Golden Axe series (1989-2008), the Streets of Rage (Bare Knuckle) series (1991-1994), the Final Fight series (1989-1995), Castle Crashers (2008), God Hand (2006), Zeno Clash (2009) and Scott Pilgrim Vs the Worl: The Game (2010). The Hack-N-Slash Legacy: The Devil May Cry games (2001-current), the new Ninja Gaiden games (2004-current), as well as the God of War games (2005-current). Created by Shigeru Miyamoto (Donkey Kong, Super Mario Bros), The Legend of Zelda aimed to recreate the sense of wonder and adventure Miyamoto felt as a child. Growing up in a mountainous region of Japan, Miyamoto frequently explored caves and forests in his youth. As people began to grow up with games, they wanted more depth and story from them. The Legend of Zelda is widely regarded as the one of the earliest roleplaying-games (RPG), though in actuality it is more of an action-rpg, given its focus on real-time combat and arcade-style execution. The Legend of Zelda tells the story of Link who has to collect the pieces of the Trifoce of Wisdom in order to save Princess Zelda from Ganon, the game’s antagonist. Gameplay has a heavy focus on arcade-style combat and exploration. There isn’t a strong sense of direction in The Legend of Zelda, but there are NPCs (non-player-characters) hidden through