April Edition Live Magazine - April 2014 Issue. | Page 18

First-person-shooter (FPS) - ‘Doom’ (1993, id Software) feature Retro Games that Spawned Gaming Genres Platformer - ‘Super Mario Bros’ (1985, Nintendo) While Mario made an appearance in Donkey Kong under the name “Jump Man”, it wasn’t until he got his own revolutionary title that he became one of gamings biggest icons, and that the platformer genre took the world by storm. Releasing on the Nintendo Entertainment system, Super Mario Bros ushered in the era of the side-scrolling platformer, as well as many classic elements from the sub-genre. Created by Shigeru Miyamoto (Donkey Kong, The Legend of Zelda), Super Mario Bros told the story of a brave Italian plumber on a quest to rescue the princess of the Mushroom Kingdom from Bowser, a demonic “Koopa” (in Japan, he is referred to as the “great demon king”), which is a monster in a turtle shell. Gameplay in Super Mario Bros involves traversing laterally (usually from left to right) throughout the game’s many levels to a goal at the end of the level. Throughout these levels, there are numerous enemies and obstacles, as well as a time limit, which add to the game’s difficulty. The levels in Super Mario Bros are divided into worlds, with each world having levels that make it up. At the end of each world, is one of Bowser’s dungeons, which are more difficult than usual levels. They are filled with lava and traps, and Bowser awaits at the end should Mario successfully navigate through the dungeon. It’s impossible to find a gamer who hasn’t heard of Super Mario and his lankier little brother, Luigi. Their adventures have seen steady releases on every Nintendo console available including the Nintendo Entertainment System, Super Nintendo, Game Boy, Game Boy Advance, Nintendo 64, Gamecube, Nintendo DS, Wii and Wii U. The Platformer Legacy: The Sonic the Hedgehog series (1991-cur- rent), the Crash Bandicoot series (1996-2010), the Jax and Daxter series (2001-current), the Kirby series (1992-current), the Alex Kidd series (1986-1990), Spyro the Dragon (1998-current, if you include Skylanders)and many more. The modern gamer owes a lot to Doom, the game largely responsible for popularising the FPS subgenre (or genre, depending on your personal opinion). Without it, we might not have some of gaming’s most popular franchises. Although one of id Software’s previous games (Wolfenstein 3D) helped establish the FPS genre, it was Doom that ushered in the era of the FPS. So much so, that many FPS games earned the term “Doom clones”. Doom casts players as a lone space marine who is stationed on Mars. The Martian space marine base acts as security for the Union Aerospace Corporation, a multiplanetary conglomerate, which is performing secret experiments with teleportation by creating gateways between the two moons of Mars, Phobos and Deimos. Mars is considered by space marines to be the dullest assignment imaginable. This all changes when the UAC experiments go horribly wrong. Computer systems on Phobos malfunction, Deimos disappears entirely, and the armies of hell start pouring out of the gateway, killing or possessing all UAC personnel. Doom became an instant classic thanks to several unique features made possible by its revolutionary engine (which shared the same name as the game). It featured huge exterior and interior environments. Where Wolfenstein 3D had a handful of Nazis, Doom truly did have the armies of Hell, as it presented a staggering amount of enemies on screen at once, and where other games struggle to either have detailed textures or a smooth framerate, Doom managed to have both. As I said earlier, the modern gamer owes a lot to id Software and Doom, and it’s not just because it led to the modern FPS. In the early 90s, the music industry was facing a huge change. A large number of Generation X grew sick of the poppy music of the 80s and early 90s, and longed for music that reflected their modern values and thoughts on popular culture. Grunge was the solution to their collective problem. It offered the perfect escape to a jaded generation while giving the middle finger to the “wholesome American values” that were forcibly pushed onto them. Similarly in video games, there were a number of gamers whose taste in games began to mature and/or deviate from the majority. They were no longer attracted to the bright colours and cheerful bleeps and bloops of video game arcades, and wanted games that would offer a welcome retreat from the cute graphics and simpler gameplay of the current arcade and console games. Doom came along at the perfect time in that regard, as it shared the spirit and rebellious attitude of the grunge and heavy metal at the time. If Nirvana ushered in grunge, then id Software ushered in the new wave of mature games. The name “Doom” did not refer so much to the game’s content, as much as it referred to the impact that id Software knew it would have upon the entertainment industry. Upon its release, Doom received more than its fair share of controversy and slander from parents, religious groups and the mainstream media, though despite the negative impact these forces had, the game had over 10,000,000 players after 2 years of its release. The adult content and graphic nature of Doom helped push the idea that video games weren’t just for children, a stigma that is still unfortunately heard even today. When the majority of other games had no violent or mature content at all, id Software took a risk that ultimately paid off. The FPS Legacy: The Call of Duty series (2003-current), the Battlefield series (2002-current), Goldeneye 64 (1997), The Quake series (1996-2010), Counter-Strike (1999), Left 4 Dead (2008), and more. Games With Adult Content: The Mortal Kombat series (1992-current), Duke Nukem 3D (1996) ,The Godfather: The Game (2006), The Grand Theft Auto series (1997-current), Manhunt (2003), L.A. Noire (2011), and many more.