Airsoft Action April 2020 | Page 34

EVENT REPORT SPEEDSOFT - -TAIWAN TAIWAN against such things, however, I will leave the finer details of that to a later article. In an attempt to soften the image of airsoft in Taiwanese society the “Camo Show” has been operating over recent years and most recently incorporated the aforementioned original outdoor 5v5 speedsoft event. This was was organised largely in conjunction with the TWAAA (Taiwanese Airgun and Airsoft Association), which oversees manufacturers and related activities and concerns within the local industry. With all this behind the scenes progress and hopefully an improved public image or even greater interest as a result, the future of airsoft in Taiwan will be bright and thus the rest of the world’s related industries can continue to follow suit. Ideally we can all work towards finding a greater player base, with a place for everyone to find what they want from the hobby. As the old Viking saying goes “build a longer table, not a higher fence” and we should be able to find a seat for everyone! GAME FACES ON So, with all of that lengthy preamble regarding the international and local scenes dealt with, how did the event actually go? “Brilliantly”, would be the first thought that comes to mind! Thanks to everyone’s efforts behind the scenes and support from throughout the community and industry, the whole day went off largely without a hitch. Eight teams of five players eventually participated, with the potential for that to have reached eleven if it wasn’t for the unfortunate arrival of the COVID-19 coronavirus, which has caused much more widespread disruption even postponing IWA 2020 to everyone’s disappointment but with good reason. One of the local teams from slightly further afield withdrew as a result, to try and minimise their risk of travelling and potentially contracting or transmitting the infection any further, although Taiwan has thus far fared very well by comparison. Similarly, there were even teams in Macau and Hong Kong who were wholeheartedly interested in coming to participate, however, were similarly prevented from doing so given the situation. The forty players were also augmented by reserves as well as a reasonable number of supporters and spectators who turned out to help photograph and film the event from various angles – or just to cheer on their partners or friends. The atmosphere was very enjoyable with a great camaraderie among the teams and excellent sportsmanship dominating the vast majority of gameplay. This has been an issue in previous game days, where MilSim and speedsoft players have had to be lumped in together due to practicalities, causing obvious friction in terms of disagreeable gameplay styles and equipment usage or underlying rules. With this specialised event, however, these typical problems were averted, with everyone 34 APRIL 2020 signing up for the same game style and understanding the formalised rules, as well as there being less potential for new players being put off by the intensity of the gameplay given the existing teams all being well established and equipped. This being most evident in the photos and videos from the day, with the ever synonymous “DYE” full face masks being the more dominant war face of choice, in conjunction with shorts, jerseys and tactical gear either sporting the SpeedQB logo or otherwise inspired by their offerings. With each of the eight teams initially playing off against four other teams, following a blind draw which assigned each team a number for use in conjunction with the prefabricated competition board, individual rounds lasted a maximum of three minutes each, with both teams then switching ends to ensure fairness within each face-off, given the asymmetric nature of the game area’s standard unaltered arrangement. Following rules fairly allegorical to the standard Speedsoft/SpeedQB setup used elsewhere, the first team to get hands on the single flag left around the midpoint immediately gained twenty- five points for their team, regardless of whether the flag was retained. A further fifty points was awarded for getting the flag to the opponent’s starting barrel, with a final fifteen points bonus being awarded if this was all accomplished while one or more of the opposing team was still in play. Finally, elimination of an opposing player chalked up an additional five points, meaning the maximum available in a “perfect” round a potential one hundred and fifteen points to the winning team. Following the initial twin round contests between two teams at a time, the four teams with the highest points accumulated would then play off in the finals, with the first and second scores going to teams OPS and KSJV respectively, with teams FGMT and Speedsoft Schoolers duking it out over the runner up position. When the dust settled and the tracer rounds finally ceased ricocheting brightly and noisily off every surface in sight, OPS stood victorious by a slim margin of a single five point elimination against KSJV, with both teams playing out of their skins and providing some excellent photo and videoing opportunities for me in the final rounds. Similarly, Speedsoft Schoolers, arguably one of the younger teams, won the day for third place against their finalist competitors FGMT, who are a more established but traditionally more MilSim oriented team. Clearly there’s a lot to be said for it being a “young player’s” game. Us old guys on TWAT team managed to fight off coming last at least but it’s certainly a faster-paced game than even we are used to, with most of us playing alongside the OPS guys who usually form part of our larger team! Nonetheless it was all a great experience and we are already planning the second event for six months time. AA