GAME REVIEW
“I could easily have chosen to
wear the heaviest of armours
and march through my enemies,
hacking bits off and smashing
them to the ground”
borrowed from the older Elder Scroll games,
but as is usual with games of this type it has
been tweaked. Personally I found it works
better than ever. Weapons or spells can be
placed in either hand, and used together
– so you can swing away with a sword or
axe in the right hand and shoot fireballs and
lightning from the left. Or you can equip a
shield to help block the incoming damage.
Weapons range from the lowliest dagger up
to massive two handed maces.
An entirely new part of the combat system
in Skyrim is the addition of ‘Shouts’. These
are powers that you can use with varying
effects, all based around shouting dragon
words. For example, the first one that you
learn pushes whatever you are looking
at away for you. You can slowly build its
power up to the level where you can shout
someone halfway across a city! Other
shouts include the ability to dash forward,
freeze things or set them on fire, or sooth all
animals around you so that they won’t attack.
As with most role playing games you
level up as you play, allowing you to upgrade
different areas of your character in different
ways. Skyrim mixes this with a system
that works by doing; for example you
won’t upgrade alteration magic unless you
actually do some. Using fireballs will level
up destruction magic, and upon levelling up
your character you will be able to unlock new
perks from within the skill trees you use,
such as lower mana costs or more powerful
spells.
The main reason I enjoy RPGs is because
you can play through the game howe fW"