Airsoft Action 06 - Feb 2012 | Page 90

you will struggle to get rapid, accurate rounds down in an engagement. If you don’t want any of the above, what other choice is there? You may see many of the longer-barrelled M4/M16 family billed as ‘marksman’ rifles on airsoft sites, but just taking the carrying handle off and fitting an RIS rail doesn’t really cut it. The US military suppliers have spent a huge amount of research and development money on providing specialised variants. It isn’t uncommon for individual units of the US military to have specially contracted armourers designing special assault rifle platforms; included among the M4/M16 family you would find the likes of the MK12 SPR, the M110 SASS and the SDM-R. It isn’t just the US that uses the M4/M16 base either. In 2009 UK forces added the L129A1 to their kit list. Based on the proven Stoner Rifle design, it had a number of new features including a one-piece upper receiver and a completely free-floating barrel design for improved accuracy. Fitted with a 6x ACOG scope this has become the key to UK ISAF troops winning many a long-range fire-fight. Another package that comes set up ideal from the box is the H&K G36; with its longer barrel, built in 1.5x sight and bipod, there isn’t a 090 February 2012 great deal you will need to add to this system unless you want more high-powered optics. Ah, scopes… these fall into two areas really: true telescopic sights (and I’m including the likes of ACOG and SUSAT scopes here) and magnifying systems that work with a red dot. This latter type can be flipped in and out of play. You don’t need masses of magnification for an SDM role (as I mentioned above, the L129A1 has a 6x scope fitted and is capable of firstround hits at 800m); a decent 3-9x40 telescopic sight set on about 4x will give you both a good field of view and a good idea where your shots are going. Try to learn to shoot with both eyes open. It is a bit off-putting at first but you will soon get the hang of it. If you don’t already have a scope with a Mil-Dot reticule (fine crossed lines with a number of horizontal and vertical dots) then I would strongly advise investing in one. They are much better than the duplex (standard crosshair) scope that come s fitted to many sniper/scope packages, as the Mil-Dot allows you to quickly correct your aim without adjusting the scope. A couple of other additions to your set-up would be a bipod or a vertical forward grip that will allow for controlled shot placement. If you want one, a silencer wouldn’t look out of place, though we are talking about you supporting your squad and not acting in a lone-wolf capacity. The rest of your equipment will be your standard load-out, as there’s nothing much specialised about the SDM other than the rifle he carries. Tactics-wise, rule number one is: don’t rush in. Stay at the rear of your squad and watch them advance. When they go firm communicate with your squad leader to allow you to come forward and take up a stable firing position before they advance again. Once under fire, prioritise your targets by the threat they pose to the squad and aim rapid single shots back at them. Hopefully this will keep their heads down while your squad begins to assault the position. Once the objective is taken, look for good firing positions that will cover any likely counter-attack while your squad re-orgs. In summary, the SDM role is similar to that of a support gunner who ideally doesn’t charge forward but can be an effective squad member with a well placed burst of fire that keeps the enemy busy. Airsoft is a team game, and the SDM can be a vital member of that team. Better leave those cheap second-hand bolt actions where they are, eh? ■