Airsoft Action 05 - Jan 2012 | Page 94

Alex Wharton turns his steely gaze towards Call of Duty: Modern Warfare 3 and asks: “Is it all hype?” T he biggest selling games franchise has released another record breaking title. Once again it sells faster than the last one, once again sells more and, supposedly, once again ups the ante on spectacularness! But is the new one actually a good game – or is it just hype and advertising? I’m going to start with a confession… I don’t like Call of Duty. Or more accurately, I don’t like what it’s become. I still remember playing the very original all those years ago, and loving it. I also enjoyed the first Modern Warfare. The second was mediocre – and in my opinion the third has continued this decline. 094 January 2012 The story centres round a terrorist that’s duped Russia into attacking the rest of the world. The game follows the (now outlawed) Task Force 141 and the US Marines in their fight to stop the terrorists and invading armies. But there are some strange moments that are slightly confusing. The main one that irked me was that Russia manages to successfully invade the whole world all at once. Now I know Russia is a big old place, with plenty of people, but you don’t get to move troops all over the world without someone asking some questions! Playing through the single player campaign left me feeling I’d done it all before. Sure the story is going to new locations but the gameplay is the same and, as it is the third game in a series, I’ve done it all twice before. The set-pieces are bigger and more impressive than ever, but the pace didn’t ever seem to dip and you can’t have climactic peaks if there hasn’t been a build-up. If everything is already blowing up, another explosion isn’t really a climax! Attacking a moving submarine was certainly a memorable experience, but after forcing it to surface the interior fight was relatively boring and the boat chase that followed felt reminiscent of game I played 10 years ago – not what I expect from the greatest selling series of games ever. The plot twists and tie-ins were certainly unexpected and did add some surprise, but it didn’t take the story anywhere I wasn’t expecting it to go. The enemy AI still hasn’t been improved over older Modern Warfare games either – you kill a soldier and another runs to where you killed the first. At times if you push up too far everyone will suddenly focus their attacks on you, quite literally punishing you for attempting to push the battle forwards. The game ends up becoming a trial and error experience about where you can move and which soldiers to shoot first. At least it seems to load you back to an extremely recent checkpoint pretty quickly! They have also now included the obligatory ‘shock’ level (and of course upping the ante from the previous games). But to be perfectly honest it wasn’t until after I beat the game that I remembered it asking whether I wanted to view the ‘disturbing’ level, and had to try and work out which one it was meant to be. Is it not shocking enough that I just killed about 4,000 soldiers? Sure, media and games have desensitised me to these things but Modern Warfare 2’s airport level made national press and caused mothers to go on mighty crusades about video game violence. The supposedly ‘more shocking’ level in Modern Warfare 3 passed without so much as a blink. The game sounds pretty good most of the time, except when you start shooting. I understand that modern rifles make more of a crack than a boom, yet MW3 seems to have gone down the Hollywood action movie route and made the guns go boom. They also sound really scratchy. The best example of this was the standard M4 – if I had a rifle that sounds like it does then I’d have serious reservations about actually shooting it! The rifle noise also seems to change as you burn through the magazine. Now this is pretty handy for telling when you are going to need to reload, but it’s massively unrealistic and just pulled me out of the game.