Airsoft Action 04 - Xmas 2011 | Page 30

AIRSOFT Using formations is another simple way to stay ahead of the game. Airsoft Action’s newest models took to the studio to demonstrate A – bunching up will make you an easy target, and the game will be over a little prematurely! While moving in formation you should avoid deliberate, even spacing as this is also obvious to the human eye. Irregular distances between team members can confuse the eye, especially in low light conditions where an evenly-spaced squad of marching troops is glaringly obvious. The Team Leader or Section Commander should decide what formation the team will travel in depending upon the following factors: FORMATIONS fter the last three issues you’ll all know everything you need to know about communicating with your team, right? Good – now we’re moving onto the tactics that will help you get from A to B without one of those frustrating trips back to regen. Gone are the days when the might of the British armed forces would stand shoulder to shoulder, chests puffed out in bright red tunics, advancing to take on the enemy with shot and bayonet and standing firm despite an imminent incoming volley. Undoubtedly the soldiers were brave to stand and face such conflict, but the tactics themselves were severely flawed and resulted in a huge amount of unnecessary casualties. Other tactics were called for to prevent such devastating losses. Formations are typically used when a section or patrol needs to move across different types of ground or cover, to either approach an objective or get to an RV (rendezvous) point. It is important that the Team Leader can communicate with members of the team – but equally important that the team is spread out to prevent opposition players easily wiping the entire squad out. The team must be alert and prepared for an enemy attack from any direction at all times, and this means different formations are required for different environments to give the best control and protection. Operationally, the spacing between each patrol member should be at least five metres, though visibility and terrain can reduce or expand this spacing. This is just as relevant to airsoft, although the calibre of weapons used in games is significantly less powerful than those deployed in real conflict so you could consider reducing that spacing a little. Always remember that a well-placed pyro will still take out everyone within a five-metre radius though ■ Ground ■ Visibility ■ Direction from which enemy fire is expected ■ The need for control by the Section Commander ■ The need for producing the maximum fire with the minimum delay. Here are the five most commonly used formations and some pros and cons of each. SINGLE FILE Useful for linear features such as hedges, ditches and walls, which give cover from view or fire. Single file can also be effective in close woods and very dark night patrols. It offers good protection from fire from a flank. One of the main drawbacks to this formation is that the patrol is very vulnerable to attacks to the front and rear as, initially, the team can only respond with one gun until the team is redeployed into a different formation. Moving in this formation can also make for poor flank observation as players tend to lose focus and let their eyes rest on the person in front or the terrain ahead. Also, as the Team Leader should ideally be positioned near to the front (shown second from front in our example), passa ge of commands 030 Xmas 2011 and information to those at the rear can be frustratingly slow. The signal for the team to adopt single file is simply for the team leader to raise the hand not holding a weapon high in the air away from his body to aid visibility in low light conditions. Each member of the team may repeat the signal to ensure the rest of the team knows what is required.