SKILLS ROOM
TARGET
INDICATION
FOR URBAN AIRSOFT
Being able to quickly communicate where enemies are in urban areas will
prevent your team taking unnecessary hits. Brian Jackson explains
T
arget indication is all about
identifying a threat and
directing sufficient fire
onto the enemy engaging
you. This will enable your
assaulting elements to close, engage and
breach the target building, taking the battle
to the enemy. At this stage I will focus on
the process of target indication rather than
on the actual building assault, and will
take you through the essential steps
of identifying where the enemy is to
your team with relation to buildings
(and large vehicles such as planes
and trains). These tactics are similar
to those used by tactical
firearms teams in police
and specialist military
units, but obviously
slightly adapted for
airsoft use.
You need
a simple but
efficient system
of describing to
your team where to
find the enemy once
things have ‘gone loud’.
To do this you need
to allocate zones (also
known as aspects) to
the target venue to be
contained or assaulted.
The purpose of this is
to tell your team
where the enemy is and to direct them
to certain aspects of the venue by safe
routes. This can help prevent unnecessary
time in regen. Used for real, this reduces
unnecessary trips to the operating theatre!
Picture an aerial view of a typical
detached house (see figure one). This
illustrates an effective form of CQB target
indic