Airsoft Action 03 - Dec 2011 | Page 51

SKILLS ROOM TARGET INDICATION FOR URBAN AIRSOFT Being able to quickly communicate where enemies are in urban areas will prevent your team taking unnecessary hits. Brian Jackson explains T arget indication is all about identifying a threat and directing sufficient fire onto the enemy engaging you. This will enable your assaulting elements to close, engage and breach the target building, taking the battle to the enemy. At this stage I will focus on the process of target indication rather than on the actual building assault, and will take you through the essential steps of identifying where the enemy is to your team with relation to buildings (and large vehicles such as planes and trains). These tactics are similar to those used by tactical firearms teams in police and specialist military units, but obviously slightly adapted for airsoft use. You need a simple but efficient system of describing to your team where to find the enemy once things have ‘gone loud’. To do this you need to allocate zones (also known as aspects) to the target venue to be contained or assaulted. The purpose of this is to tell your team where the enemy is and to direct them to certain aspects of the venue by safe routes. This can help prevent unnecessary time in regen. Used for real, this reduces unnecessary trips to the operating theatre! Picture an aerial view of a typical detached house (see figure one). This illustrates an effective form of CQB target indic