Airsoft Action 03 - Dec 2011 | Page 25

M any airsofters have a particular love for big guns – well, who doesn’t? They look intimidating, feel impressive and carry a lot of ammunition. In this article I’ll take a look at some of the biggest on the market, and it’s going to get messy. We have a Land Rover with a 3.5 V8 engine that can mount a Brown M2 – commonly known as the .50 cal – in addition to a M240 Bravo mounted on the passenger side. The vehicle itself has a busy schedule over the year, what with Stirling Airsoft games, trade shows and being hired by the BBC to film the second series of Gary: Tank the 10mph mark. From experience it can be damned tough to resist the urge to just put your foot down, either to get into or out of a fight. This is why drivers are strictly designated for vehicles. I remember driving at a Stirling Airsoft event where they had taken control of the garage for the vehicles; without this area, friendly forces couldn’t use vehicles. We’d been blown up via an agreed method and were merrily trundling back to our garage for 30 minutes of ‘dead’ time. When we arrived we noticed we’d lost control of the garage so we parked up anyway. Advising the enemy we were dead and just parking up one player pulls the door open and BIG GUNS I’ve fought with and against vehicles and generally find that they add to the feel of a game but don’t influence the swing of a fight. They can’t hide, clear buildings or ambush players. They can’t be taken out of the game easily, but at the same time they can’t take down a large number of players either. But would I rather not have them? Not a chance: it adds something inspiring to a game when something rolls up the road and people dive out into action. Airsoft is about immersion and the big guns certainly help with that side of things. The two systems that are on our Land Rover are great replicas. Firstly the commander weapon is a Trigger Happy M240B. The M240 is the US version of what the British forces call a GPMG. There are a few differences between the two but only the flash hider looks different really. It’s heavy, weighing in at 6kg, but I’ve used it off vehicle and it’s extremely accurate. Prefitted with a MOSFET, microswitch trigger and silver plated wiring it can happily blaze away for extended periods of time. The “I’ve fought with and against vehicles and generally find that they add to to the feel of the game but generally don’t influence the swing of a fight” Commander. When used at the Stirling Airsoft games, the vehicle is used as a weapons platform, troop transport or rapid response vehicle, to help Special Forces teams gain advantages. That doesn’t mean the rules don’t work to our advantage though. Gunners tend to be on ‘pain rules’ – let’s face it, a lone gunner propped up on a mount on a road surrounded by targets is a sitting duck. So essentially it acts as a big weapon set that can’t really be killed. Stirling Airsoft also has access to another two WMIK Land Rovers which can be a very intimidating sight. It’s easy to see the drawback of a big airsoft gun: it can’t really do much more than your bog-standard M4 with a big battery and a high-capacity magazine. This is why rules have to be adapted to make use of these platforms. A vehicle obviously presents a new set of safety issues regarding players moving randomly around the game area. It wouldn’t be the first time a player had sprung out in front of the driver, firing from the hip and forcing the driver to slam on the brakes (proving that putting anything rifle shaped into some peoples’ hands does seem to lower their sense of fear… or their sense in general). To keep things safe a speed limit is normally strictly enforced, usually around sticks the barrel of his gun in my face saying: “Hand over the keys, this is mine now.” My stern response isn’t printable but the player was advised the error of his ways and he left in a huff that he wasn’t getting to drive. www.airsoftactionmagazine.com 025