LOCATION
SKILLS ROOM
“Hello Charlie this is Zero, send
Loc-stat [location] over.”
“Charlie. Jasmine Way, over.”
“Zero. Roger, out.”
OVER AND OUT
“Charlie receiving Zero.”
“Go ahead Zero.”
“RVP 1600HRS sf base, over.”
“Received Zero, Charlie out.”
Here the team leader identified the
location of one of his subsections
and indicated that he has
understood the transmission – and
the communication is concluded.
If the team had come under
enemy contact a similar
transmission might
be as below (enemy
engaged).
Here, I have asked part of my
team to meet me at a specific
time at a specific location and,
in turn, have received a short
message from the recipient that
my orders have been understood.
Short, accurate and to the point
– this sort of transmission is
effective as it is easily understood
by both parties, and does not take
unnecessary time.
PAX
“Contact front, ridgeline, 100m, centre of axis, four pax.”
ENEMY ENGAGED
“Zero this is Charlie. Contact
Jasmine Way. Wait out.”
The unit has signified to the team
commander that he is being
engaged by the enemy, and
where. ‘Wait out’ indicates further
transmission is not appropriate at
that moment.
When referring to enemy
numbers, it is common for them to
be referred to as pax.
Here the transmission indicates enemy contact, a rough indication of the
enemy location, distance, direction and rough enemy numbers.
I can illustrate how efficient communications can be effective in games of
airsoft, using an event I attended with my small patrol team as an example.
We had to hold a specific firebase for a certain length of time, and the enemy
had to assault and capture it. If it was taken before the time was up we lost the
game. If not, we won – so it was all to play for.
I crawled forwards into the enemy area and secreted myself under a bramble
bush where I couldn’t easily be seen. The enemy were planning their assaults
well within earshot and I was using correct radio procedure to feed this
information back to my team.
By keeping transmissions short I reduced the chances of being overheard and
was able to tell my team from which direction the next assault was coming.
They were then able to re-deploy forces according to the direction of the next
attack and defeat each assault. With the clock ticking down, the enemy team
launched a full-frontal assault. I was then able to engage them from their own
lines, with my team firing from their front. They were sent packing just as
‘Endex’ was called.
By using good radio comms and not firing a shot until the very end of the
game I had significantly altered the outcome and the objective for the day,
winning by good radio communications rather than brute force and ignorance.
This shows that effective communications can be mightier than… an AEG.
www.airsoftactionmagazine.com
075