Alex Wharton dives into the world of Deus Ex: Human Revolution, from Eidos
T
o say I was excited about
the arrival of Deus Ex:
Human Revolution would
be an understatement.
I still remember playing
the original Deus Ex many years ago
and, after disappointing sequel Deus
Ex: Invisible War, I was hoping that
a prequel would be a return to the
greatness that was the original game.
The story centres around Adam
Jensen, a security manager for a human
augmentation company, who is injured
in an attack. To ensure he survives his
injuries the company converts most of
his body to machine. Now ‘more than
human’ Jensen sets out to find out what
happened in the attack, who was behind
it and bring the attackers to justice,
discovering a web of tangled lies and
conspiracy along the way.
While playing the original game I
spent most of my time in a state of
confusion, not knowing who to trust
or what choices to make. In Human
Revolution I found the conspiracy story
didn’t really come across; I never found
myself not knowing what to do or lost
in a moral decision. It all seemed pretty
straightforward to me, right until the
end when all these different characters
stepped out and revealed their great
plan, at which point I could pick who
I wanted to support. Despite billing
itself as a game built around the idea
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November 2011