Airsoft Action 02 - Nov 2011 | Page 25

FOREST LABS having been chronographed and also for random checks through the day. The day started with a few familiarisation games and, in true FCS style, progressed through a series of increasingly demanding, squad-based scenarios. Certain pyros were allowed (particularly those that went bang or made a lot of smoke!), and for this day the ‘Perks System’ made a return. The Perks System allows team leaders to select from a list of perks, such as a