FOREST LABS
having been chronographed and also
for random checks through the day.
The day started with a few
familiarisation games and, in true FCS
style, progressed through a series of
increasingly demanding, squad-based
scenarios. Certain pyros were allowed
(particularly those that went bang or
made a lot of smoke!), and for this
day the ‘Perks System’ made a return.
The Perks System allows team
leaders to select from a list of perks,
such as a