Agile Know-How Magazine, Fall 2017, Volume 2 MagAKnowHow_Vol2_aut2017_EN | Page 9

Agile Know-How Magazine • Fall 2017 Cons • Requires sprints to be synchronized. • Requires the planning of the different iterations’ backlogs to be synchronized. • Requires adjustment of the composition to balance the pace among the teams. Dynamic play system Even if we tend to keep the configuration stable to increase predictability, it is possible to change the configuration to adapt to a situation that requires it. H ere is a real life example. In a business responsible for a plat- form broadcasting European football games, we were divided into two teams: one responsible for Internet broadcasts and one responsible for mobile broadcasts. Both teams were multidisci- plinary because we could deliver new increments autonomously on our respective platforms, even if we were sharing the broad- casting platform’s code. One day, important work had to be done on the platform, and it was hard to imagine that this work could be planned through joint work with both teams. For a few iterations, we then swit- ched to component teams while we accomplished those tasks. Once the work was done, we went back to our multidisciplinary configuration to retrieve our autonomy. Even if we tend to keep the configuration stable to increase predictability, it is possible to change the configuration to adapt to a situation that requires it This example shows how scaling is not necessarily static, and that it is possible to switch from one play to another accor- ding to your needs. This knowledge of the different plays can provide organizations and programs with the flexibility that is sometimes required to face a complex situation that involves multiple teams. To learn more about the business units and special units plays, download our white paper Agile Scaling Practices at pyxis-tech.com in the Agile ressources. pyxis-tech.com/agile-resources/ : 1 Scaled Agile Framework for enterprises 2 Disciplined Agile Delivery 3 Large-Scale Scrum agileknowhow.com 9