Agile Know-How Magazine, Fall 2017, Volume 2 MagAKnowHow_Vol2_aut2017_EN | Page 7

Agile Know-How Magazine • Fall 2017 Have you noticed, as I did, that the SAFe training material focuses mainly on the basics of Agility? Well, that’s normal! E ven if big organizations have found Agile scaling frameworks to their measure (SAFe 1 , DaD 2 , Nexus, and LeSS 3 ), it does not exclude the fact that to implement them, the foundations remain the same: the Agile Manifesto, Scrum, Lean, Extreme Pr ogramming, Emergent Design, planning by business value, etc. This made me want to design a small Agile scaling playbook, without a framework, for all people who have some Agile experience and who want to address scaling directly. Basic play — the Big Team One of Scrum’s strengths is to have put forward an important condition for success: the multidisciplinary and self-organized team. That is to say, a single team with all the skills to autonomously build a new product increment. To this, add the recommendation that it be collocated and you have a winning recipe to reduce complexity caused by exchanges, dependencies, infre- quent feedback, individuals’ lack of availability, poor motiva- tion, and lack of engagement. Unfortunately, the complexity caused by synchronization increases again as soon as a new team is added. That is why, if there is no tension within your team, I would re- commend to keep it as is, regardless of the limits recommended by the Scrum Guide (3 to 9 individuals) or Mike Cohn (7 ± 2 individuals). I have myself been part of Agile teams of more than ten people for which there was no advantage of being divided. On the other hand, having exceeded the recommen- dations of the literature, we were ready to revise our configura- tion if certain situations arose: Playbook Basic Play • The Big Team Plays for the development line • Feature Team • Component Team Plays for the business units • 1 product – N backlogs • 1 backlog – N products Plays for the special teams • The designers • The operators • The support team • Clearly insufficient velocity requiring the addition of an important number of new members. • Inability to maintain a direct relationship between all members (e.g. one-on-one), leading to the creation of unofficial subgroups within the team.  • Team meetings that are too long and exhausting, where the shared understanding and involvement of all are difficult to maintain. Play #1 — Multidisciplinary teams (Feature Teams) When the Big Team reaches its limit, there can be benefits to dividing it. With Agile approaches, the most natural way to do it is to create multidisciplinary teams. Much like the basic team, multidisciplinary teams have all the skills to autono- mously build a new product increment. agileknowhow.com 7