Agile Know-How Magazine, Fall 2017, Volume 2 MagAKnowHow_Vol2_aut2017_EN | Page 43

Agile Know-How Magazine • Fall 2017 Agile transformations are often initiated by production teams that believe Agility will empower them to deliver better products in a shorter time. O rganizations speak of “faster time to market” and “higher quality.” They look at the cost and green-light the proposed transformation. Reality is that often these teams successfully decrease their delivery time without really improving the way they think up their products, that is to say, without using Product Agility. And faster delivery of poor products is still a losing proposition. The main value of an Agile transformation is the ability to react quickly to complex market conditions, and this includes turning a losing proposition into an award-winning product. The story of how Design Thinking helped Airbnb make that exact transition is a classic example. Not helping your teams to achieve Product Agility takes away the main benefits of your transformation. Here, we will outline three impediments to Product Agility that are often encountered in organizations and explain how to overcome them. 1 Not having user-centric product management practices In traditional organizations, product management decisions are often based on long-running assumptions about users, such : as believing, like Kevin Costner, that if you build it they will come. 1 Product plans are made several months ahead of time for budgeting reasons and are rigorously monitored to remain on scope, on budget, and on time. In the conversations, we hear more about “projects” and “resources” than “needs” and “users”. In fact, nowhere in the process is the user involved. As each assumption carries the risk of being wrong, the likeli- hood of reaching a product/market fit is not improved by the transformation. Here are three tips to help refocus product development on the user: • Stop talking about projects, which is a way to track work units, and start talking about products at the service of real users. • Refrain from talking about features and solutions until the very last moment. Instead, talk about users, needs, and value. Stop talking about projects and start talking about products at the service of real users • Most importantly, include the user in the conversation. Re- member the old telephone game where a message is carried over a string of individuals, one after the other. The end message is never the same as the original one. The same applies to the understanding of users’ needs. Having nonusers relaying information to the team working on the solution carries many assumptions. To avoid this, direct contact with users is needed. Some approaches mention bringing the user into the team, others encourage the team to go “out of the building” and to wear the user’s shoes. In the end, we want a collaboration that enables us to better understand what needs to be done. 2 Not validating hypotheses An assumption is believed to be true, while a hypothesis is no more than a guess. In The Four Steps to Epiphany, Steve Bank identifies various categories that regroup the hypotheses that we make while developing a solution and that should be validated. agileknowhow.com 43