Aged Care Insite Issue 117 | Feb-Mar 2020 | Page 26

practical living The buildings prioritise amenities and choice of activities in various social settings, using a person-centred design approach. The current ageing population has far higher expectations than previous generations when it comes to quality of life. They are tech savvy, well-travelled and want to continue to enjoy family, friends and community. Technology can be used as an enabler of efficiency and intergenerational engagement, but how do you incorporate these things into the residential environment and in a way that is visually appealing? SUPPORTING TECHNOLOGIES Form, function and beauty How technology and design can transform our aged care facilities. By Daniela Kaiser L et’s face it, most aged care facilities aren’t fun. They offer few opportunities for friends and relatives to enjoy meaningful activities together because the focus is on patient management, effective clinical procedures and infection control. Evidence suggests that many residents are passive, under-stimulated and clinically depressed. Staff are frequently overworked and stressed. In the past, housing and aged care facilities were typically uninspiring places that few of us would choose to live in. Floor plans were usually a large-scale version of a domestic residence with bedrooms, lounge, kitchen and dining areas. We need to see elderly people as paying customers, not people who need managing. TODAY’S CARE HOMES These days, there are aged care homes with adjacent cafes, medical services or supporting functions such as hair salons and chapels. But what about other services and venues? Where are the libraries, shops, restaurants, museums, music venues, art galleries, and aquatic or sport centres? 24 agedcareinsite.com.au People who spend all their time inside a facility lose connection with the broader community, so we need to bring the community to them. Equally, aged care facilities are traditionally located on the suburban fringe: what if we make them the heart of the community and part of mixed-use development? What if aged care facilities could be great places to live and provide a warm, engaging space that family and friends would happily visit? INNOVATION THROUGH DESIGN Major shifts are occurring within the sector, driving an increased opportunity to innovate, rethink and challenge the norms about how we deliver care, rather than just reacting to and fixing short-term problems. Providers are waking up to the fact that their service needs to deliver more than just basic care. The focus now needs to be on delivering exceptional customer experience, for both the resident and their visitors. Design plays a key role in this process. It can help to synthesise the needs of the operator, resident and relatives to enhance the living experience, personalise the service and reduce cost. Incorporating new digital products will change the built environment and challenge the familiar layout of current facilities. Lessons can be taken from student housing and education projects. There the design is driven by market demand and customer expectations with an emphasis on fun, interaction, stimulation and engagement. Spaces within these buildings offer the opportunity to learn, read, study, rest, exercise and, most of all, socialise. There are many technologies emerging to support the management of facilities, to assist and provide staff with valuable data, to help with access control, and to achieve passive surveillance through smart sensors. These technologies are designed to make operations more efficient, so carers are able to spend more time with the residents. This might include embedding sensors in apartments that set off an alarm if a resident falls, or a device that allows people with limited mobility to control appliances using hand gestures. This technology might be used to assess a resident’s behaviour and cognitive function over a period of time. MULTIGENERATIONAL DESIGN Imagine walking around a facility where you can explore different areas at your leisure. Think fixed stations with visual interactive screens offering various digital activities, computer games and immersive experiences catering for all age groups, fitness levels and cognitive abilities. These immersive platforms encourage talking points among residents themselves, residents and carers, and families or friends. They offer a positive way to get children involved with elderly residents too – both can assist each other and learn, creating a bonding experience. There are programs like Ageless Play, known from the ABC TV series Old People’s Home for 4 Year Olds, featuring multigenerational playgroups. The results of these social experiments showed that intergenerational contact can improve the health and wellbeing of older people, helping them lead happier, healthier lives. For the built environment, this means radical change. The introduction of technology requires safe, purpose-built areas where residents can have 24-hour access. The technology must be easy to use by staff, residents and visitors. Some of the main immersive design features could be located close to the main entry and be