Aged Care Insite Issue 100 | April-May 2017 | Seite 41

technology narrative and storytelling idea. Any game that you play has got a start, a middle and an end. It’s a story of some sort. There are lush, beautiful, creative digital experiences that you can engage in with a game. There’s the notion of competition and points and levels. I think all of the elements of game play can be mapped onto the kinds of health behaviours that we want our patients to engage in. I think it’s a really powerful vehicle for health behaviour change. There’s an addictive quality to playing video games, but you said that could be funnelled or turned into a positive. How might that be done? Absolutely. A lot of the bad press around video games is often that video games incite violence or video games make people fat and lazy or people playing video games might actually kill you. There are numerous reports of people that die from long exposure to video game play. There is something about video game play or interactive digital game play that is addictive, that does draw us in. If you’ve played games like Candy Crush or Fruit Ninja or whatever, then what you’ll find is that you’ve kind of lost time. Suddenly, you’ve played the game for 20 minutes and you don’t know that you’ve done that. I think we can harness some of those qualities of engaging in games and turn it into something that can be useful when we do want to get our patients engaged in some health-related behaviour over a long period of time. What do you think the future of healthcare gaming holds? I think with the emergence of Internet of Things, suddenly we could have the environments through which we walk and navigate and play and experience turned into almost a game platform. Imagine that walk past a park bench and the park bench was smart enough that it knew you were there. It might reach out to your phone and say: “Hey, if you do 20 sit-to-stand transitions on me right now, you’ll earn points.” Maybe those points might be points in some coffee-redemption-card program or it might be some other kind of game that you’re playing. I think we can take the built environment and the environments through which we navigate, pair that with mobile technology an d sensing technologies and gaming to get us all to engage in a little bit more physical activity. In the meantime, what should healthcare organisations or those interested in spearheading any gaming programs keep in mind when it comes to using video games in healthcare contexts? Move beyond your preconceptions of what games are about. As I said, often games get really bad press for all of the negative attributes of games. Just start thinking about how games might be useful in your organisation. Talk to digital creatives. Talk to the kids around you that are playing games. Start to think about the world and your patients’ journey from the perspective of game design. I’m sure that you’ll find that there are very interesting ways that you can integrate games into your practice. ■ Difficulty navigating the Aged Care minefield? Our fully integrated suite of software is compliant with the latest legislation and can help you plot your way through. ✓ Stable, reliable and cost effective ✓ Fully backed up with support desk and training ✓ AIM is ‘hands on’ using its own software daily, providing payroll bureau and fully outsourced financial Management Services ✓ Community Care module is CDC compliant ✓ Our clients benefit from our knowledge of the industry and the commitment to develop ongoing practical solutions To find out how AIM can help chart your next course ✆ Call sales 03 9264 8700  AIM ad_APN Insite_185x133_Aug2015.indd 1 Email us sales@aimsoftware.com.au  Visit us www.aimsoftware.com.au  33/41–49 Norcal Rd Nunawading 3131 11/08/2015 12:19 pm agedcareinsite.com.au 39