Age of Superheroes | Page 4

I do quite a lot of wire falls. Or they’ll CG the guy. So to actually get the chance to do it for real was really cool. We rehearsed at the location the day before, and got up to 100ft in rehearsal. And then the next day, we got even higher. We started at 70ft, went to 80, 90, 100, 110 and then 125. When I did the 110ft, Justin was like, ‘You don’t need to go to 125ft if you don’t want to.’

I went, ‘No, it’s fine. I’m happy.’ He was like, ‘Well, if you’re happy, let’s do it.’ I even wanted to go a bit higher when we did that. I think the next one would be very cool if we did a higher jump, but off the real churches.

The real challenge here? Not only the leap itself, but the body language that goes with it as Assassin’s Creed

game characters usually adopt

a very rigid shape during the

execution of that move. “The

character in the game doesn’t

change shape, he holds that

shape for as long as possible,”

Walters said.

The problem with that

is there’s no adjusting

in the air, so you’ve

got to guess as soon

as you take off how

much rotation to put

in, and the higher you

go, the more of a

guess it is. As soon

as you hit the bag,

it’s a lot of speed

to stop within two

metres. You’ve

got to spread

your weight as

much as possible.

If you land on your feet you’re just going to crumple into a big heap.

The biggest danger is landing wrong on the bag. It’s not about missing the bag. It’s 10 x 10m, so you shouldn’t miss it if you’ve got any ability about you. It’s the fact that you have to land flat on your back. On the 90ft jump I landed a little top-heavy. I’ve got a little bump on the back of my head. It’s quite tight, the bag, so if you land slightly wrong you get a big whack. Even when you land properly, you get a fair whack in the back.

The wind’s a big issue. The bag is three–and-a-half metres high, so the wind can pick one side up and put the other side down. We had to park a truck in front to try and stop the wind from hitting the side of the bag. That’s something you

don’t really want to think about when

you’re up there. It’s like, ‘I hope that

bag’s going to be there when I land.

I’m a big fan of traditional stunts and p ractical work in movies. No matter h how real istic your CGI is, it’ll always

pale in comparison to knowing

that someone risked life

and limb for a two-second

shot that could have very

nearly ended them.

The movie drops on

December 21 this year.

J ust stand clear of the

wagon full of hay that is

marked conveniently

under the tall building.