Adviser Update Spring 2016 | Page 5

5 CAREER CUES The Future’s So Bright I Gotta Wear Shades By Linda Shockley I was mesmerized the first time I saw a virtual reality demonstration and unnerved by an augmented reality display – both were so, well, real. The difference between VR and AR, I am told, is this: the former uses computer-generated elements to tell a story while the latter combines computer-generated elements with reality in the storytelling process. And while these experiences were initially disorienting, even disconcerting, as one of my colleagues reminded me they are ultimately about telling real stories in the best possible ways. Almost all media outlets have entrepreneurial units. Before I graduated from high school, the 1970 book Future Shock by Alvin Toffler (which became required reading in college) quashed the notion we’d be using typewriters, copy paper and glue pots in the publishing process. Computerization was the way forward and within a few years on the job, I was using a computer to write stories while still making pictures with a 35mm camera and couriering film to the photo bureau to process and print. Today in a Dow Jones version of show-and-tell, I watched a 360-degree video about Fashion Week on an iPhone then dove into data on the stock market with a headset. The cohort here working on these ideas, products and apps is called the Innovation Unit. And as at most media, they are not functioning in a silo but working across departments. The emphasis is certainly on digital and technical skills enhanced by an open mindset and new ways of thinking, which is what Toffler said would be the most important aspect of “knowledge work” in the information age. I experienced VR and AR projects at the American Society of News Editors conference at Stanford University courtesy of some John S. Knight Fellows last fall. I virtually walked among Syrian children in a refugee camp as they played soccer or joined their families for meals in makeshift shelters. The future is now. Futurist Amy Webb makes the rounds as a conference speaker, consultant and altruistic adviser to college journalism schools. Download her report for 2016 and help your staffs assess where your media program can go or has already gone. This brings me to a story about a 15-year-old high school freshman from Pennsylvania who developed an app called “Cardboard City Explorer VR,” an open cartoon city. The freshman, thought uncommitted for now, tells the reporter he sees his future career “in the intersection between computers and finance.” The implications for scholastic media as well as for media careers are promising. Share how your journalists are telling stories through data mining and coding, virtual and augmented reality, video, podcasting, apps and social media. Career Cues is a quarterly column by Linda Shockley, managing director of the Dow Jones News Fund. She joined the Fund as assistant to the director in 1988 and was named deputy director in 1992. She holds a bachelor’s degree in journalism from the University of Bridgeport in Connecticut. Before joining Dow Jones, she worked as a reporter, editor, bureau chief and city editor for Gannett-owned newspapers in Westchester County, New York. Reach her at 609-520-5929, linda.shockley@ dowjones.com.