adobo magazine Issue 64 | Page 35

OPINION THE WORK 34 clunky audio guides and hit-andmiss QR codes, which now feel as if they come from another century. Crossing the Atlantic again, Leo Burnett has run a couple of great campaigns for The Art Institute of Chicago. In 2014, its Unthink Magritte campaign (for the exhibition “Magritte: The Mystery of the Ordinary, 1926-1938”) turned the entire city into a canvas. Starting with fairly conventional posters, the campaign got increasingly… well, surreal. Black bowler hats, umbrellas and fluffy white clouds began appearing in store windows. A giant sculpture of a pair of feet appeared on a local beach. And on opening night, visitors could trade surreal objects—a glass eye, a plastic scorpion—for free admission to the show. Once inside, an app enabled them to share, comment and find out more about the art. In February, Leo Burnett and the Art Institute of Chicago struck again for a show devoted to Van Gogh. This time, the museum partnered with Airbnb to create a three dimensional, human-sized reproduction of the artist’s bedroom — as featured in his painting “Bedroom in Arles” — and invited people to rent it for the night. Imagine your Instagram followers slicing their ears with envy as you post pictures of the ultimate arty pad. To a certain extent, though, social media is old news. As we’ve adobo magazine | July - August 2016 discussed in these pages before, Virtual Reality is the latest big thing. So how about using it to explore Salvador Dali’s brain? That’s (more or less) what the agency Goodby Silverstein did for an exhibition at the Dali Museum in Florida recently. It created a VR experience for the exhibition “Disney and Dali: Architects of the Imagination” (which ended in June). You may not have known — I certainly didn’t — that Disney and Dali once worked together on a short animated film called Destino. Yes, really. You can find it on YouTube. Even weirder than the film itself, Goodby’s VR tour allowed users to explore a 1935 Dali dreamscape (“Archaeological Reminiscence of Millet’s ‘Angelus’”) using an Oculus Rift. They could float around the strange sculptures in the painting, as well as bumping into other surreal figments of the artist’s imagination. Frankly, I’m surprised they didn’t claw the Oculus from their faces and run a mile in the other direction. If you’re an art lover, you may think it’s enough to simply stand and gaze at a beautiful painting. But many of today’s museum visitors think of themselves as artists in their own right, so they want to get closer to the experience of creation. Museums are happy to indulge them, especially as it means selling more tickets. The Next Rembrandt, although it provoked controversy, it was actually welcomed by some scholars, as it unearthed a few interesting new facts about Rembrandt’s work and life.