Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 91

Flash imports the Illustrator graphics, and all the layers from the Illustrator file also appear in the Timeline.  Note: You can select any object displayed in your Illustrator file and choose to import it as a symbol or a bitmap image. In this lesson, you’ll just import the Illustrator graphic and take the extra step of converting it to a symbol so you can see the entire process. about Symbols A symbol is a reusable asset that you can use for special effects, animation, or interactivity. There are three kinds of symbols that you can create: the graphic, but- ton, and movie clip. Symbols can reduce the file size and download time for many animations because they can be reused. You can use a symbol countless times in a project, but Flash includes its data only once. Symbols are stored in the Library panel. When you drag a symbol to the Stage, Flash creates an instance of the symbol, leaving the original in the Library. An instance is a copy of a symbol located on the Stage. You can think of the symbol as an original photographic negative, and the instances on the Stage as prints of the negative. With just a single negative, you can create multiple prints. 82 Lesson 3 Creating and editing symbols