Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 376
2 In the Properties Inspector for each project, notice that the Target is set for
different options.
The banner ad targets the Flash Player, the restaurant guide targets AIR for
Desktop, and the mobile app targets AIR for Android.
testing a Flash Document
Before we get to the completed Flash files, consider the troubleshooting process that
happens before you publish. Troubleshooting is a skill you develop over time, but it’s
easier to identify the cause of problems if you test your movie frequently as you create
content. If you test after each step, you know which changes you made and therefore
what might have gone wrong. A good motto to remember is “Test early. Test often.”
One fast way to preview a movie is to choose Control > Test Movie > in Flash
Professional (Ctrl+Enter/Command+Return), as you’ve done in earlier lessons.
This command creates a SWF file in the same location as your FLA file so you can
play and preview the movie directly within the Flash application; it does not create
the HTML file necessary to play the movie in a Web browser.
When you believe you’ve completed your movie or a portion of the movie, take
the time to make sure all the pieces are in place and that they perform the way you
expect them to.
1 Review the storyboard for the project, if you have one, or other documents that
describe the purpose and requirements of the project. If such documents do not
exist, write a description of what you expect to see when you view the movie.
Include information about the length of the animation, any buttons or links
included in the movie, and what should be visible as the movie progresses.
2 Using the storyboard, project requirements, or your written description, create
a checklist that you can use to verify that the movie meets your expectations.
P Note: The default
behavior for your movie
in Test Movie mode is to
loop. You can make your
SWF play differently in
a browser by selecting
different publish
settings, as described
later in this lesson, or by
adding ActionScript to
stop the Timeline.
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