Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 216

Creating Buttons A button is a basic visual indicator of what the user can interact with. The user usu- ally clicks a button, but many other types of interactions are possible. For example, something can happen when the user rolls the mouse over a button. Buttons are a kind of symbol that have four special states, or keyframes, that determine how the button appears. Buttons can look like virtually anything— an image, graphic, or a bit of text—they don’t have to be those typical pill-shaped, gray rectangles that you see on many Web sites. Creating a button symbol In this lesson, you’ll create buttons with small thumbnail images and restaurant names. A button symbol’s four special states include the following: • Up state. Shows the button as it appears when the mouse is not interacting with it. • Over state. Shows the button as it appears when the mouse is hovering over it. • Down state. Shows the button as it appears when the mouse button is depressed. • Hit state. Indicates the clickable area of the button. You’ll understand the relationship between these states and the button appearance as you work through this exercise. 1 Choose Insert > New Symbol. 2 In the Create New Symbol dialog box, select Button and name the symbol gabel loffel button. Click OK. Flash brings you to symbol-editing mode for your new button. Adobe FLAsh ProFessIonAL Cs6 CLAssroom In A book 207