Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 125

6 Move the red playhead to the end of the tween span at frame 190. 7 Select the instance of the cityscape on the Stage, and while holding down the Shift key, move the instance up the Stage. Holding down the Shift key constrains the movement to right angles. 8 For more precision, set the value of Y to 0 in the Properties inspector. A small black diamond appears in frame 190 at the end of the tween span. This indicates a keyframe at the end of the tween. Flash smoothly interpolates the change in position from frame 1 to frame 190 and represents that motion with a motion path. Hide all the other layers to see the results of the motion tween on the cityscape. P Note: Remove a motion tween by right- clicking/Ctrl-clicking the motion tween on the Timeline or the Stage and choosing Remove Tween. 116 Lesson 4 9 Drag the red playhead back and forth at the top of the Timeline to see the smooth motion. You can also choose Control > Play (Enter) to make Flash play the animation. Animating changes in position is simple, because Flash automatically creates keyframes at the points where you move your instance to new positions. If you want to have an object move to many different points, simply move the red playhead to the desired frame, and then move the object to its new position. Flash takes care of the rest. Adding Animation