Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 118
review Questions
1 What is a symbol, and how does it differ from an instance?
2 Name two ways you can create a symbol.
3 When you import an Illustrator file, what happens if you choose to import layers as
layers? As keyframes?
4 How can you change the transparency of an instance in Flash?
5 What are the two ways to edit symbols?
review answers
1 A symbol is a graphic, button, or movie clip that you create once in Flash and can then
reuse throughout your document or in other documents. All symbols are stored in
your Library panel. An instance is a copy of a symbol located on the Stage.
2 You can create a symbol by choosing Insert > New Symbol, or you can select existing
objects on the Stage and choose Modify > Convert to Symbol.
3 When you import layers of an Illustrator file into Flash as layers, Flash recognizes the
layers in the Illustrator document and adds them as separate layers in the Timeline.
When you import layers as keyframes, Flash adds each Illustrator layer to a separate
frame in the Timeline and creates keyframes for them.
4 The transparency of an instance is determined by its alpha value. To change the
transparency, select Alpha from the Color Effect menu in the Properties inspector, and
then change the alpha percentage.
5 To edit a symbol, either double-click the symbol in the Library to enter symbol-editing
mode, or double-click the instance on the Stage to edit it in place. Editing a symbol in
place lets you see the other objects around the instance.
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