Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 116
3 Click on one of the guide axes and drag your mouse in either direction to move
your instance in 3D space. Notice that your text stays in perspective as you
move it around the Stage.
resetting the rotation and position
If you’ve made a mistake in your 3D transformations and want to reset the position
and rotation of your instance, you can use the Transform panel.
1 Choose the Selection tool and select the instance that you want to reset.
2 Open the Transform panel by choosing Window >
Transform.
The Transform panel shows all the values for the x, y, and
z angles and positions.
3 Click the Remove Transform button in the lower-right
corner of the Transform panel.
The selected instance returns to its original settings.
Understanding the vanishing point
and the perspective angle
Objects in 3D space represented on a 2D surface (such as the computer screen) are
rendered with perspective to make them appear as they do in real life. Correct per-
spective depends on many factors, including the vanishing point and the perspec-
tive angle, both of which can be changed in Flash.
The vanishing point determines where on the horizon parallel lines of a perspective
drawing converge. Think of railroad tracks and how the parallel tracks converge
to a single point as they recede into the distance. The vanishing point is usually
at eye level in the center of your field of view, so the default settings are exactly in
the middle of the Stage. You can, however, change the vanishing point setting so it
appears above or below eye level, or to the right or left.
The perspective angle determines how quickly parallel lines converge to the vanish-
ing point. The greater the angle the quicker the convergence, and therefore, the
more severe and distorted the illustration appears.
1 Select an object on the Stage that has been moved or rotated in 3D space.
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