Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 11
• Stage resizing that scales all your content proportionally
• Auto-Save and Auto-Recovery, new options that can ease your mind over
potential lost work due to crashes.
• Additional options for symbols, Convert to Bitmap and Export as Bitmap,
which provide greater control over graphics handling.
• Outputting animations as a Sprite sheet or PNG sequences to support
alternative approaches to animation.
• A new feature for inverse kinematics called Pinning, which allows finer control
for armatures.
• A tab ruler for TLF text for positioning of text with layout precision.
• An improved Code Snippets panel featuring a fast, visual way of applying code
to objects on the Stage.
• Additional code snippets available in the Code Snippets panel, many geared
particularly toward mobile device interactions.
• A streamlined Publish Settings dialog box.
• Better workflow for sharing resources across multiple FLA files
• Revamped interface for Adobe Media Encoder for more efficient processing of
your media files.
• A simulator for mobile device interactions to allow testing gestures such as
pinches and swipes within Flash.
• Many more incremental feature improvements and overall better performance.
Prerequisites
Before you begin using Adobe Flash Professional CS6 Classroom in a Book, make
sure your system is set up correctly and that you’ve installed the required software.
You should have a working knowledge of your computer and operating system. You
should know how to use the mouse and standard menus and commands, and also
how to open, save, and close files. If you need to review these techniques, see the
printed or online documentation included with your Microsoft Windows or Apple
Mac OS software.
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