Access All Areas April 2020 | Page 50

APRIL | ME, MYSELF & I Goc O’ Callaghan The founder & MD at Ubiqu Live, founder & festival director of ArcTanGent, and vice chair of the AIF, talks the power of participation Interview by: Tom Hall of an experience vary based on the consumers active or passive participation in or absorption of their immersion in the experience. Goc is the founder of Ubiqu Live, an event and music management and consultancy company which offers a range of services from band management through to strategic planning, creative event production and consultancy An experience business charges for the feeling customers get by engaging with it and a transformation business charges for the benefit customers get by spending time there. For those unable to attend and have that experience first-hand, FoMo (fear of missing out) kicks in and the desire to attend the following year is enhanced. Experiences are being pushed further into immersive environments. Event concept designers now need to take this one step further to stand out from the crowd. Experiences need to meet the customer demands; they have to work and be deliverable. Designing an experience should encompass the four realms. The four realms 50 Depending on the level of participation an individual is willing to put into that experience, the more they will get out of it. A well-designed experience will encourage participation in a number of different ways, allowing the consumer to immerse themselves in an experience in a way they feel safe, and therefore enjoying it without pushing their own boundaries beyond a comfortable level; unless of course that is their aim. As each experience is an individual as a fingerprint, designing an experience based on these four realms is unique to your concept. This is what will make your event and experience stand out from the crowd. In turn you want your crowd to have those unique experiences within the environment you create so they talk about it for days, weeks, months and years to come. The experience of others will be what comes to define your brand, business or event. People are expecting the experience economy as standard and in the most parts, events are now delivering this. But what if events were being designed in such a way that you simply can’t help but participate and, in doing so, you are creating memories designed by the event producers which they can trigger later to further facilitate that feeling of FOMO encouraging you to return again and again for another dose of those memory creating experiences?