AAA White Paper The political economy of informal events, 2030 | Page 79

79 A Chinese policewoman uses sunglasses with built-in facial recognition 8. INFORMATION TECHNOLOGY AS AN IMPROVER OF EVENTS, NOT A SUBSTITUTE FOR THEM Young people today do show some signs of social media fatigue, and of wanting face-to-face interactions. Yet there is no reason why still more use of screens in the future will automatically be accompanied by more fondness for live informal events. Take computer games, for instance. That activity, which regularly involves tens of millions of young people, will still stage live, in-the-flesh gamer events of different sorts. But it is also likely to move into ‘events’ that, one way or another, are based on Virtual Reality. In fact the relationship between IT and informal events, like that between IT and many other social phenomena (for example, transport), is hardly ever a simple substitution of the virtual for the real. It’s subtler than that. IT will reach more people in new ways to tell them about informal events. It will make security around events easier, and the entertainment itself more varied and surprising. And, as with today’s exhibitions, data collected through IT will help event organisers reach people after the show is over, and helping those people derive more pleasure from it. Already social media help popularise events before they occur. Thus, in the future, events can expect more use of software-enabled wristbands, and – within certain limits – of airport-style baggage checks, biometrics (including face recognition) and drone surveillance. Hopefully, too, the slow rise of fifth-generation mobile networks, or 5G, will allow incidents to be reported to the authorities, and alerts to signaled to audiences, more effectively. In stage performance, the use of screens, lighting and lasers will obviously be the subject of continuing innovation. What, however, might turn out to be more significant to live acts as we move toward 2030 is a recent advance in IT made by Japan. There, Chiba university has now made a long-awaited hardware breakthrough: the projection of high-quality 3D holography as video, where computing powers with more than 10 frames per second and one trillion pixels per frame are required. We can expect animated holography to be a significant part of dozens of informal events by 2030. What about after the show? Already electronic proximity beacons track people’s individual movements from stage to stage – so that promoters can send them timed, personalised lists of all the acts they saw. More inventive IT-based methods of audience follow-up will no doubt emerge before long. By 2030, IT will both complicate and enhance acoustics. More