3. Ancient Alquerque | Page 2

r Rule1 : Tosacointoseewhostarts . Thentakeitinturnstomovethecountersinany directiontoanemptyadjacentpoint , horizontaly , verticalyordiagonaly . Thecentre pointisleftemptyforthe�rstmove .
rRule2 : Ifyou�ndoneofyouropponent ’ scountershasaspacenexttoit , youmustjump overandcaptureyouropponent ’ scounter .
rRule3 : Ifyoumisachancetojumpyouropponent ’ scounter , yourcounteriscaptured .
rRule4 : The�rstpersontocapturealtheotherplayer ’ scountersisthewinner !
Phase 2 :
Studytherulesbelow , thengetreadytotryandoutfoxeachother .

r Rule1 : Tosacointoseewhostarts . Thentakeitinturnstomovethecountersinany directiontoanemptyadjacentpoint , horizontaly , verticalyordiagonaly . Thecentre pointisleftemptyforthe�rstmove .

rRule2 : Ifyou�ndoneofyouropponent ’ scountershasaspacenexttoit , youmustjump overandcaptureyouropponent ’ scounter .

rRule3 : Ifyoumisachancetojumpyouropponent ’ scounter , yourcounteriscaptured .

rRule4 : The�rstpersontocapturealtheotherplayer ’ scountersisthewinner !

Ifyou ’ ve enjoyedthis activity , folow thiscodeto �ndoutabout subscribingto AQUILAtoday !
AWESOME
MAGAZINEALERT !
SCANME
© AQUILAmagazine . WritenbyJohnDavis Page 2 of 2