COMPETITION RULES
7. WAVE TABULATION
a. Manually tabulated heats. To decide a winner in events using 3/4 person heats the best 2
waves will be counted on each judge’s sheet. The tabulated totals and placings are then
given on each judge’s sheet. The placings are then transposed to a master sheet with all
the judges’ placings. The highest and lowest placing for each surfer is crossed off and
the remaining places added to obtain the results (when using 3 judges all placings are
added). The lowest total is first, next lowest second, next lowest third, etc.
b. Computer tabulated heats. Tabulation for these heats is different to manual tabulation,
in that the highest and lowest judges’ scores are eliminated for each wave with the
remaining judges’ scores totalled then divided by the number of remaining judges to
give an average score out of ten rounded to two decimal places. At the end of the heat
a surfer’s best counting waves as set by the conditions are totalled for his end tally. The
surfer with the highest tallied score is the winner. Occasionally the computer scoring
system will round up or down to two decimal places in regards to individual wave score
averages or tied score averages. The computer score averages cannot be disputed and
no correspondence will be entered into.
8. TIES
a. Manually and computer judged heats should be split by counting back to the BEST
wave of the 2 wave total. If the tie is still not broken, the tabulator goes to the best 3, 4
or 5 waves and so on. Only totally unbreakable ties will be re-surfed. In the event of a
re-surf not being possible advancing procedure to the next round will go as per higher
seeding.
b. In a four man heat, where the computer is not used, a general judging consensus using
plus/minus system on the judging master sheet must break ties. In the case of a three
way tie, then the plus and minus system is used to decide the best two surfers, then
used again to split those two surfers. If the tie still cannot be broken, the tabulator goes
back to the best wave on the tied sheet or best 3, 4 or 5 etc. until the tie is broken.
c. In the case of a tie where one competitor has an interference marked against them any
count back will result in them winning as they have already had one wave deducted.
9. ‘SURF TEAM’ COMPETITION RULES (REVISED 2013)
A typical match will consist of 4 teams of 5 surfers competing over 1 set. Nominated
team surfers cannot surf twice. Only 1 team member from each team will be allowed in
the water at any one time
Each surfer must commence from the allocated beach or water start line as nominated
by the Contest/Technical Director or Head Judge
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