MILESTONES
• 2003 ( C1 ): SMU Guildhall admits its 1st cohort
• 2004 ( C1 ): 1st graduating cohort
• 2007 ( C5 ): 1st MIT degrees conferred
• 2011 ( Inertia ): 1st contest winner at the Intel Indie Games Challenge
• 2012 ( C17 ): 1st production track graduates
• 2014 ( Kraven Manor ): 1st Steam Greenlight and 1st Capstone game to be published on Steam
• 2014 ( Kraven Manor ): 1st Intel University Games Showcase winner
• 2014 ( Kraven Manor ): 1st game to hit 100k + downloads
• 2017 ( Mouse Playhouse ): 1st VR game
• 2017 ( Mouse Playhouse ): 1st Capstone team hired en masse ( Gearbox Software )
• 2017 ( Re : Bound ): 1st game to port to PS4
• 2017-2018 ( The Princeton Review ): Ranked # 1 program for Game Design
• 2018 ( C27 ): 1st semester-based cohort
• 2018 ( FrostRunner ): 1st game to hit 250k + downloads
• 2020 ( HaberDashers ): 1st TGP2 game to be published on Steam
• 2020 ( C29 & C30 ): Ford Hall opens , Guildhall moves
• 2023 ( Light of Alariya ): 1st UE5 game self-published on Epic Game Store
Quality Acclaimed as a top-tier program for two decades
Curriculum Industry-modeled program known for superior student outcomes
Brand Reputation of proven success with strong evolving partnerships
Academics Specializations in all four cornerstones : Art , Design , Production , Programming
Mentorship Team-based multi-disciplinary game building led by industry-veteran faculty
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