05-6 Microprocessor-and-GPU-Market-by-Application-Consu | Page 6
8.1 INTRODUCTION 62
8.2 CONSUMER ELECTRONICS 64
8.2.1 DESKTOPS 67
8.2.2 LAPTOPS 67
8.2.3 SMARTPHONES 67
8.2.4 TABLETS 67
8.2.5 EMBEDDED CONSUMER ELECTRONICS 68
8.2.5.1 Smart TVs 70
8.2.5.2 Smart watches 70
8.2.5.3 E-readers 70
8.2.5.4 Gaming consoles 70
8.2.5.5 Smart eyewear 71
8.2.5.6 Digital media boxes 71
8.3 SERVER 72
8.4 AUTOMOTIVE 73
8.4.1 INFOTAINMENT 74
8.4.2 ADVANCED DRIVER ASSISTANCE SYSTEMS (ADAS) 74
8.5 BANKING, FINANCIAL SERVICES, AND INSURANCE (BFSI) 76
8.5.1 AUTOMATED TELLER MACHINE (ATM) 76
8.5.2 POINT OF SALE (POS) 77
8.6 AEROSPACE & DEFENSE 78
8.6.1 UNMANNED AERIAL VEHICLES 79
8.6.2 AVIONICS AND DEFENSE SYSTEMS 79
8.7 MEDICAL 80
8.8 INDUSTRIAL 82